schwarmgiven's review against another edition

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4.0

a pretty much perfect monster manual.

lunchlander's review against another edition

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4.0

Usually by volume two, let alone volume three, these RPG monster books are filled with also-ran, super-weird monsters that nobody would ever use in a game. Not so with Pathfinder, which leans on it's new Mythic rules to supply the unlikely (and surprisingly successful) pairing of Lovecraftian Old Ones and familiar but not licensed Kaiju, plus more variety of dragons, giants, golems and undead. Throw in a dash of welcome weirdness with the tooth fairy and living topiary, plus mythic monsters of legend like Grendel, present with the usual high quality artwork and production values Paizo has got down cold, and it's another great book in the Pathfinder line.

preiman790's review against another edition

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4.0

I'm torn, there are a lot of great things in this book that can make my campaign prep easier and quicker. On the other hand though, there are so many cool options and rules here that I don't actually save any time. I really do like this book, it gives me a lot of tools as a GM to make my game world ritcher, and it gives my players options to tie there characters to it in ways that while always possible were seldom if ever taken advantage of.

lit_lady's review against another edition

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4.0

This book is a must have if you don't have the tablet/phone app the build a campaign.

Lovely pictures and easy to read and understand stat blocks.

That being said, I was disappointed that there weren't a few more baddies in there for the price (felt like they were like "well wizards of the coast prints tons of books we can too!") Several baddies that elude me that I figured were standard fantasy fare were missing, but are included in later editions... so that didn't help my we're gouging money feel, but the app is free, so why am I complaining? Probably because I feel the price tag is too high for what is almost identical to 3.5 data and a hard covered paper holder with glue.

Though modding monsters I wish had been a bit more clear, and if you want to add in a dragon for your adventurers get ready to do math as it is a semi-complex chart where the 3.5 books did most of that work for you.

judythedreamer's review against another edition

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4.0

recommended by my dungeon master. Easy to follow guide with lots of pictures and adventure suggestions.

jtone's review against another edition

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4.0

There are a log of fun monsters in here as well as a surprising number of playable races. Some of the monsters struck me as quite niche.

marc_lucke's review against another edition

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3.0

This book is a must-have for any Storyteller planning to run a homebrew game (or significantly modify a published Adventure Path). Full of clean, useful illustrations and tips on monster tactics, it's a worthwhile investment.
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