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adventurous
funny
lighthearted
relaxing
fast-paced
Plot or Character Driven:
Plot
Strong character development:
No
Loveable characters:
Complicated
Diverse cast of characters:
No
Flaws of characters a main focus:
No
Uno de los libros huérfanos (no hubo más novelas con estos personajes de protagonistas) de la serie del Mundodisco de Pratchett, quien, recordemos, aprovechaba que había inventado un mundo entero para seleccionar trozos de él en cada novela y hacernos un cuadro satírico del nuestro.
En esta ocasión, el heredero de un reino que se parece mucho al Antiguo Egipto acaba sus estudios de asesino (el asesinato es legal en Ankh-Morpork, si tienes los papeles en regla) y debe volver a casa para tomar posesión del Trono. Pratchett hace mucho humor sobre el Antiguo Egipto pero también vemos claras referencias a la política actual (actual de los 90, cuando se escribió el libro).
Entretenido, inteligente, a veces hilarante, como solía ser Sir Terry. No es de los que yo recuerdo como mejores de la serie pero me gustó mucho.
En esta ocasión, el heredero de un reino que se parece mucho al Antiguo Egipto acaba sus estudios de asesino (el asesinato es legal en Ankh-Morpork, si tienes los papeles en regla) y debe volver a casa para tomar posesión del Trono. Pratchett hace mucho humor sobre el Antiguo Egipto pero también vemos claras referencias a la política actual (actual de los 90, cuando se escribió el libro).
Entretenido, inteligente, a veces hilarante, como solía ser Sir Terry. No es de los que yo recuerdo como mejores de la serie pero me gustó mucho.
funny
lighthearted
mysterious
medium-paced
adventurous
funny
medium-paced
Plot or Character Driven:
Plot
Strong character development:
No
Loveable characters:
Yes
Diverse cast of characters:
Yes
Flaws of characters a main focus:
No
adventurous
funny
lighthearted
fast-paced
Plot or Character Driven:
Character
Strong character development:
No
Loveable characters:
Yes
Diverse cast of characters:
Yes
Flaws of characters a main focus:
Yes
As far as series books go, this one is like "The Horse And His Boy" in the Narnia series. It's a great story, it adds a new dimension to the created world, but it's so separate and Other that it doesn't really fit.
Oh, and the Luke/Leia bit was SO obvious.
Oh, and the Luke/Leia bit was SO obvious.
An old favorite that comforted me in my newly Ming-less existence.
Teppic is the crown prince of a tiny-but-functional Kingdom that might be a wee bit preoccupied with death. His mum was a foreigner and extracted a promise that he could go to school elsewhere, before she got eaten by crocodiles. No one seems to question that education elsewhere means the assassin’s guild. So off he goes at 12 to learn the stealthy art of killing, seemingly without much thought about whether these are useful skills for the future god king of the oldest kingdom on the Disc. On his drunken way home from his final exam, he gets a serious case of Fertile Feet and home he goes. He has vague thoughts of bringing the benefits of modern civilization to his tiny kingdom, or, at least, plumbing and mattresses. But the thick layer of tradition – and a certain high priest -- between him and everyone else causes trouble. Meanwhile, an architectural figures out advanced geometry and quantum, and Teppic hires them for an ill advised project. There may be a wee bit of Geordi La Forge and Wesley Crusher lurking in that trope. They build it, and the gods all show up. The problem is solved, in no small part, by the good works of a camel.
This is not Pratchett at the height of his powers. There are a lot of themes – the idea of rightful kingship, of the moral use of power, of the right way to deal with the past, of the old vegetative divinity, of assassins as reasonable leaders – that he plays with beautifully in later texts. But it is a huge amount of fun. And at least one important comma.
Teppic is the crown prince of a tiny-but-functional Kingdom that might be a wee bit preoccupied with death. His mum was a foreigner and extracted a promise that he could go to school elsewhere, before she got eaten by crocodiles. No one seems to question that education elsewhere means the assassin’s guild. So off he goes at 12 to learn the stealthy art of killing, seemingly without much thought about whether these are useful skills for the future god king of the oldest kingdom on the Disc. On his drunken way home from his final exam, he gets a serious case of Fertile Feet and home he goes. He has vague thoughts of bringing the benefits of modern civilization to his tiny kingdom, or, at least, plumbing and mattresses. But the thick layer of tradition – and a certain high priest -- between him and everyone else causes trouble. Meanwhile, an architectural figures out advanced geometry and quantum, and Teppic hires them for an ill advised project. There may be a wee bit of Geordi La Forge and Wesley Crusher lurking in that trope. They build it, and the gods all show up. The problem is solved, in no small part, by the good works of a camel.
This is not Pratchett at the height of his powers. There are a lot of themes – the idea of rightful kingship, of the moral use of power, of the right way to deal with the past, of the old vegetative divinity, of assassins as reasonable leaders – that he plays with beautifully in later texts. But it is a huge amount of fun. And at least one important comma.
adventurous
funny
medium-paced
adventurous
funny
lighthearted
fast-paced
Plot or Character Driven:
A mix
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
Yes
Flaws of characters a main focus:
No
adventurous
dark
funny
lighthearted
reflective
fast-paced
Plot or Character Driven:
A mix
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
Complicated
Flaws of characters a main focus:
Yes