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luckypluto's review
informative
medium-paced
3.5
As an avid D&D player for over 20 years, I found this book to be an interesting look at the application of more advanced tactics for D&D players. I enjoyed the fact that it employed a little bit of math to inform its decisions (D&D is a game that uses a lot of math, whether you like it or not), and highlighted that good tactics can overcome mediocre character-building decisions. But ultimately, the book seems a little bit unrealistic: it was fun to read, but I don’t know if I’ve ever played in a D&D game where this level of tactical decision making would have mattered, i.e., the DMs I’ve played with rarely throw challenging encounters at the players. As Yogi Berra once said, in theory, theory and practice agree; in practice they don’t.
whovian1994's review
5.0
This is probably the first read of many, as this book doesn’t necessarily have to be read in its entirety for the reader to get something out of it. I started D&D about a year ago, and the kindness of my DM and fellow players as well as this book have made it a throughly enjoyable experience.
ellsbeth's review against another edition
4.0
If you are looking to better understand player strategy in RPGs, this book is a good choice. While I read it all the way through, it may be better used as a reference as you need certain types of information. However, I do recommend everyone read the introduction for some rather helpful advice on general tactics and play. Once you get your feet wet as a player in D&D, this book will provide some good insights on how to improve your knowledge and skills.
hauteclere's review
5.0
Well written, with gripping combat examples it blends rule mechanics with tactics to help players understand opportunities for working together, combining skills and abilities. It makes the game even more interesting, particularly if you like the battle map space.
marie64's review
4.0
Very interesting, will definetely reread some parts later depending on what class I play.