adventurous funny lighthearted mysterious medium-paced
Plot or Character Driven: Plot
Strong character development: Yes
Loveable characters: Yes
Diverse cast of characters: Yes
Flaws of characters a main focus: Yes

I loved it.
adventurous emotional funny mysterious tense
Plot or Character Driven: Plot
Loveable characters: Yes
Diverse cast of characters: Yes

It's that time once again: for me to wax poetic about the TAZ graphic novels.
The Eleventh Hour is my favorite relic-hunting arc of Balance, so I've been looking forward to this installment since this whole adaptation series started. I'm so grateful that Clint, Carey, and Griffin took some extra time (compared to the others) to get this beefy book done right, because it's absolutely gorgeous. There are a few favorite lines that had to be sacrificed - either due to the medium in general ("there's something about the dying that feels familiar") or streamlined narrative changes ("Ren? I've been watching the whole time") - but there is so much that I loved when I pictured it in my head that I was delighted to see rendered in Carey Pietsch's dynamic and colorful art.
As always, some of my favorite changes from the podcast come from the benefit of hindsight: since they know how this improvised story ends now, they can seed in all sorts of foreshadowing. Starting with the Red Robe bringing the Chalice to Refuge was an absolute stroke of genius and something we never had the chance to see in the podcast, and making that pivotal, one-word change to Taako's last prophecy to change the entire meaning in a beautiful way was so, so cool. I also loved the way they inserted the Lunar Interludes for each character (that narratively took place before the adventure) in between the loops as flashbacks, giving us some one-on-one time with each of the boys and our favorite NPCs, without just stacking them up right at the front before Boyland's rites. Team Sweet Flips is so cute, Ango is the best, and Lucretia... oh Lucretia. I love her so much.
And it's Eleventh Hour and you know my boy Magnus is my favorite, so I can't write a review with referencing his Chalice offering. Both the flashback that the Chalice showed him - with an absolute pitch perfect character design for Julia, by the way - but also his reaction to the boys' collective conversation with the Chalice afterward were so good. I genuinely can't tell you how many times I've listened to this arc, and their offers, but the way Carey drew Magnus' absolute devastation and grief in those couple of pages was phenomenal. It's not what Julia would have wanted indeed.
Random other things that stuck with me: the static in Taako's flashbacks montage, the Red Robe's breakdown, Roswell made Refuge safe, the way they turned all of their mine puzzle deaths into a big messy montage was super fun, ISTUS WAS PERFECT, that one panel of Lucretia and Merle laughing together was so cute and also heartbreaking, and little Angus getting suspicious at the end!
I love this story so, so much and getting to experience it all over again visually is a treat. Every time. I'm so glad these books exist. Bring on Suffering Game.

Its always a good time reading these graphic novels!

4.5*

Though there were significant pieces left out from the podcast, it makes sense. This was a CHONKY chapter, but so worth it! Onto The Suffering Game!

best arc slayyyyy

I'm a big fan of time loops in general so this was a story arc I would like no matter what but it's got some nice moments in it overall. I do feel like this series is getting a little too plot-heavy in ways that feel bigger than the characters involved but I trust the process and assume that it paid off when the podcast's original run finished and will pay off when this series finishes.
adventurous emotional funny lighthearted fast-paced
Plot or Character Driven: A mix
Strong character development: Complicated
Loveable characters: Yes
Diverse cast of characters: Yes
Flaws of characters a main focus: Yes