Reviews

Die #2 by Kieron Gillen

ruzgofdi's review

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2.0

The first issue of this series was all set up. It pretty much covered the promo used to sell the book. A group of kids go missing, transported to a fantasy world. Most of them return, and we see them after the experience. It isn't until this issue where we get to start seeing the elements of the fantasy world they visited, and the roles they played there.

I'm having a bad feeling about this.

Sometimes, people who play RPGs use them as outlets for things that aren't good. They have a bad day/week at work/school, they go hang out with their friends to play their game, and they're looking for a way to blow off steam. They may slaughter enemies without mercy, abuse people that have somehow annoyed them, lie/cheat/steal their way to power, and possibly even worse things. And then when the game is over, they get to walk away from the table without any real world consequences to their fantasy world behavior.

This is a book where decades after they "walked away from the table", the players are being pulled back into the fantasy world where their previous behavior will have consequences.

I'm not going to say this is a bad book. I'm going to say that this is leaning very heavily towards not for me. Like I prefer to do with all new books, I'll probably stick around until the end of the first story arc/trade. I'm not likely to stick around for more after that.

christine_s's review

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5.0

Really, really loving this series
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