Reviews

Exile's Honor by Mercedes Lackey

kathydavie's review

Go to review page

5.0

First in the Exile Duology subseries within the Valdemar fantasy universe (and taking place in 1355 AF) revolving around Alberich, a captain in the Karsite army. If you're interested, there is a chronological listing of the Valdemar books on my website.

My Take
"That was the way of things, in the armies of Karse. You rose by watching your back, and (if the occasion arose) sticking careful knives into the backs of your less-cautious fellow . . ."
Poor Alberich. His whole life he's been told how demon-ridden Valdemar is, and yet his predicament is mostly the fault of his own people. He's caught between a rock and a hard place, well, to be honest, so are Kantor and Talamir. The first for their condemnation and the second for riding roughshod over Alberich's choices.

Exile's Honor is primarily a tug of war between Alberich's loyalty to his homeland versus its corruption. He must determine if Valdemar is speaking the truth, about so many, many things. It's a hard case, as Alberich's whole life has been the condemnation of those Demon-Riders and their Hellhorses. Alberich has revelation after revelation, not least of which is his realizing that even honor needs a solid base on which to stand. Ooh, I do like that solution Kantor comes up with to keep Alberich's honor and yet help Valdemar. A very clever idea.

Lackey uses third person global subjective point-of-view primarily from the perspective of Alberich with some few perspectives provided by others such as Selenay, Talamir, and Dethor. Still the great majority of what we learn is through Alberich.

There's also the prejudice Alberich as a Karsite faces in Valdemar with a variety of people stepping in to help. The audacious Selenay has some interesting suggestions, lol. Father Henrick and Gerichen take the more humane approach to the concept of "witch-powers". Thank god. As for the Heralds' thoughts on settling Alberich in, they're not caught up in red tape! They're quite realistic and intent on reassuring Alberich that his choices will not be taken from him. Again.

More Valdemaran practicality shows in those long internships where a particular Herald-trainee's circumstances require something different from the usual. More practicality was explained when Selenay spoke of the fountains and statues that have additional requirements.

It's all hypocrisy in Karse. If a child is found with useful powers, he's yanked into the Temple for training; if the child has no useful powers or is too old, he's put in the Fire to be Cleansed. It's a horrid country, and at the end, Karse is hoist by its own petard, lol.

I'm rather confused about Alberich thinking his father was mad and others saying it might have been a conspiracy amongst his wife's people and yet Lackey states that Alberich's mother is a tavern wench and Alberich is a bastard. More confusion arises with that back history of Jasker having a family. Outside of Valdemar?? I thought Companions were only born in Valdemar?

I love Lackey's description of Alberich's physicality as a warrior. It adds such a gleeful tone for those older trainees Dethor is concerned about, who are about to get their comeuppance with this weaponsmaster-trainee! Fun, fun, fun!

The true issue between Valdemar and Karse is freedom to choose with a busy set of stories within the story that will keep you turning those pages. That will set your heart afire, your lips to laughing, and your eyes to weeping.

Be sure to have a box of tissues for the end, although your heart will sing with the children rescued and Alberich's realization that friends can become family.

The Story
Loyal to Karse, Alberich must still hide his gifts until caught out by a Voice. Thanks to Silver, Alberich survives only to waken in Haven. In enemy hands.

Hands that need a good spy to insert into Karse. If only Alberich's honor would allow him to go, unless . . . Unless a MindHealer can get into someone's head . . .

There is so much that Alberich can do, and he does love a good fight.

The Characters
Captain Alberich, a bastard son of a tavern wench, was chosen by a Voice at age 13. A dangerous choice for Alberich has a witch-power. "Aarak Benshane" is one of Alberich's many alter egos. "Silver", a.k.a. Kantor, is a stallion gifted to Alberich by the Voice of Vkandis Sunlord as replacement for Alberich's faithful old Smoke.

Captain Anberg is the man Alberich replaces. Leftenants Herdahl and Klaus hate Alberich (for being promoted ahead of them).

Karse is . . .


. . . the enemy of Valdemar with Ortrech as king. Karsites worship Vkandis Sunlord with the Son of the Sun the leader of their religion. The Sunpriests are their priests with the Voices the highest ranking and usually possessing mage-gifts. Other religious levels include Red Robes, Archpriests, and Hierophants. Karsite priests refer to the Valdemaran Heralds as Demon-Riders.

Berthold had been the Weaponsmaster to the youngest boys. Aksel Tarselein had been one of Berthold's students and is now the Weaponsmaster to the Sunsguard Cadets. Alberich's mentor in childhood, Father Kentroch, is a teacher and protector.

Valdemar


Sendar is the king (he is slaughtered at the end in battle); Lorenil is Sendar's Companion. Selenay is his daughter and heir with a touch of empathy with Caryo as her Companion. Crance is Selenay's secretary. Haven is the capital. The Home Farms supply the Collegium while the Royal Farm supplies the Palace. The Guard is Valdemar's own standing army of full-time soldiers.

The Heralds are . . .
. . . the ultimate law enforcement in Valdemar. They are Chosen by a Companion, a supernatural gift of a white horse-like being with a conscience, in a life-long bond and communicate telepathically. The King’s Own is the king’s confidante and sounding board. Rolan is a new Grove-Born Companion (he'll replace Taver with Talamir).

King's Own Herald Talamir and his Companion, Taver, Herald Aren, and the Lord Marshal's Herald Joyeaus were Alberich's rescuers. Selenay's Six will include Heralds Karen and Ylsa; City Guards Locasti Perken, Berda Lunge, and Haydee Dellas; and, Palace Guardswoman Lotte. The King's Guard will include Healer Crathach has a MindHealing gift and is good with knives, Talamir, and Jadus. Herald Laika disguised herself as a washerwoman to spy in Karse. Herald Kulen.

Dethor is the Weaponsmaster for the Collegium; before he was Chosen, he'd spied for the Lord Marshal. Pashen is his Companion. Bard-turned-Herald Jadus, a deadly swordsman, is chosen to introduce Alberich around. Herald Elcarth is quite sharp and standing in for the Dean of the Collegium; he teaches history. Kimel, the head of His Majesty's Guard, wants a challenging opponent. Jasker is a hate-filled Companion who led others. Volunteers include Orven, a herdsman; a tinker; Herald Laika disguised as a washerwoman; and, the young Herald Wethes. Herald Mirilin has sessions in the Court of Justice. Estan is her Companion. Bard Lellian is in charge of the funeral procession.

Tammas and Jahan (their Companions are Trevor and Mik) are Herald-trainees who think they're all that. Theela is a girl Herald-trainee. The middle-aged Trainee Myste, a former sedentary law clerk, is hopeless at weaponry but does know when someone is telling the truth. Aleirian is her Companion. Students are distinguished by the color of their uniforms: regular students are in pale blue, Bardic-trainees wear brick, and Healer-trainees are in pale green. Lieutenant Chorran, Koan, and Nort Halfden are with the Valdemaran army on the border. Ashkevron Manor has sent what fighting horses they can (The Last Herald mage subseries).

Father Henrick and his assistant, Acolyte "Geri" Gerichen, serve the Sunlord in Haven, calling their building the Temple of the Lord of Light. Patriarch Pellion d'Genrayes will represent all the religions of Haven.

Lord Wordercan wants to put in a tannery. The Blue Boar is a tavern. The Companion's Bell is a tavern where Heralds tend to hang out (it's also where Alberich can change into one of his personas). Lord Realard was delivered back to his father. Lord Gartheser is on the Council and quite nasty about Alberich. Lord Orthallen, an old playfellow of Sendar's, is part of Gartheser's group and has an eye to the main chance. Lord Tholinar and Lady Donrevy also have Council seats.

Tedrel mercenaries are . . .
. . . a people who lost their war and went into exile. They're not part of any Guild and are unreliable and cruel. Kantis is the young boy who takes charge of the children.

The King of Rethwellan is rumored to have a connection with the Shin'a'in. Menmellith had once been part of Karse, long, long, long ago. Baron Valdemar had founded the country. Elspeth the Peace-maker ruled in the past and had a very good notion about statues being practical, lol. The Holderkin are a group, primarily located along the Valdemaran border, with singular beliefs who take care to protect themselves with fortresses and supplies. Herald Pol had been Lavan Firestorm's mentor (Brightly Burning) while Theran had been king.

The Cover and Title
The cover is a contrast with the cheery soft yellow textured wall of the first vertical two-thirds on the left with a heater shield in a striated gradation of orange and brown with a dark brown border with the all-white Kantor rearing up through the shield "window". The author's name in burgundy is above the shield. The title, in black, is below the shield. Below that, in dark brown, is the overall series information. The right third of the cover is an interior shot of a stone wall with a Sunlord stained glass window and the dark-haired Alberich standing in front of it, wearing a short-sleeved gray tunic with a black vest and holding a sword in his right hand. A rack of swords is in front of him.

The title is what Alberich holds most dear, his Exile's Honor.

mcfoster's review

Go to review page

5.0

If you met the Weaponsmaster Alberich of Karse in some of the earlier tales of Valdemar, this gives his backstory, starting in Karse itself during the reign of Sendar, father of Selenay. We are treated to his struggles as he copes with a new homeland and as he makes friends and settles into his role as Weaponsmaster... and does some undercover work in the seamier parts of Haven while tensions grow between Valdemar and Karse.
There's some great battle scenes and the chief character is well drawn. We also get to see the better side of the religion of the Sunlord to balance out the bad side depicted in other works set in Valdemar and the surrounding nations.

jckrbbt's review against another edition

Go to review page

slow-paced

2.75

ladyethyme's review

Go to review page

adventurous hopeful reflective medium-paced
  • Plot- or character-driven? A mix
  • Loveable characters? Yes

3.0

The very enjoyable story, I like the protagonist very much his journey to become the weapons master. However, there does seem to be some typical Lackey errors and plot holes. I think the biggest one I found is that the war orphans -who comprise a group of at least 1500 to possibly two or 3000… Who the queen apparently has no problem finding homes for all of them. 
But we are constantly told that the capital city of Haven has starving orphans, and they pop up in every book... so it doesn't really make sense that these thousands of extra kids could be so easily accommodated.
But it was decent enough. It wasn't particularly deep or complex, but it did have some humor and adventure for a light fantasy read. 

nicole_the_bookworm's review

Go to review page

5.0

This is one of my favourites! It was so much fun reading about Alberich's origin story. This book comes just before my favourite series in the Valdemar universe, so it was delightful recognizing characters (as their younger incarnations) and noticing foreshadowing about the next series. 😊

riley_97ri's review

Go to review page

5.0

A another wonderful addition to the series of Valdemar. This one followed Alberich, and how he came to be a part of the Heralds and Valdemar. The story is on the heavier side of its subject matter, but not overly so.
I feel we did not spend enough time with Alberich in kasite to really understand his home, but we got some of it in thoughts and flash backs.
I’m looking forward to reading more of his story.
4.5/5

milliemudd's review against another edition

Go to review page

adventurous emotional tense medium-paced

3.5


Expand filter menu Content Warnings

gypsydawn's review

Go to review page

5.0

great

I love the Valdemar Universe, and all those in it. I’ve restarted the collection and now find myself here, reading our Exile’s tale for only the second time. It’s well done and expounds on the Tendel wars, which play in memory in later books.

wild_dog's review

Go to review page

5.0

...This is my favorite of all the Valdemar books.

riskyduck's review

Go to review page

3.0

Alberich is a great character, and I enjoyed his journey.

This is a book that covers over 5 years worth of events, with lots of interesting events going on. But the writing is incredibly cerebral. Something exciting happens! Then Alberich thinks and ruminates for a chapter or so, and decides that something is so. Someone suggests something exciting! Then Alberich thinks and ruminates for a chapter or so, and decides to do it. It's a slow book for that reason.

Reading these books from a non 10 year old girl's standpoint makes me realize how much of a problem I have with Valdemar and the perfection that is their world. Especially when thrown into contrast with Karse. Guess that's why it's fantasy.

After I read this book the first time, I didn't know what a Mary Sue was until someone mentioned the term about Myste. Now I can't read about her without hating it. The character was seriously annoying. In my opinion, incredibly out of place and jarring with Alberich's whole character. The only thing I can buy about them together is that she speaks Karse and it's a comfort.

The second half gets bogged down a bit, but it moves along at a mildly interesting rate the whole time.