nonesensed's review

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5.0

 Easy to use rule adjustments that make character creation way more fun (I mean, who hasn't wanted to play a halfling-tiefling or a firbolg-orc?!) and frankly makes a lot more sense than the rules in the Player's Handbook of 5e D&D. You also get two fun 4-ish hour long pre-written adventures. Recommended for all players of 5e! 

chrisshorb's review

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4.0

This book arrived on my doorstep in late June 2020, on the heels of Black Lives Matter protests and announcements by Wizards of the Coast (publishers of Dungeons and Dragons aka D and D) that they will be addressing problematic aspects of the concept of “race” in the game. That said, this book was the outcome of a Kickstarter I backed in February; so the conversation has been going on for quite a while before this moment.

The book 100% matched my thinking on the idea of “race” in D and D (hereafter I’ll use the less loaded term of “folk”). Split racial feats up into inherited and learned. Ie, nature and nurture. They only did one sub-folk per main folk - there are only Hill Dwarves, no Mountain Dwarves. But it’s all hackable.

I already have removed ability scores as having anything to do with a character’s folk.

I might also go one step further and allow players to roll or choose cultural feats to create an actual culture in the world. That could be fun. Even things like Tiefling fiendish origins could become cults or something.

Last thing on Darkvision and mixed-folk ancestries. If a player decides to NOT take Darkvision, I might give them an extra cultural feat or skill proficiency that they have learned to “keep up”.

There are also 2 adventures in the book which I will read later today. The adventures give you a way to introduce and normalize the multi-cultural ideas in this book. I think that’s a great call.

Overall a solid book. But for me still a bit more work to be done before I’m satisfied with how folk are handled in D and D.

politizer's review

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informative fast-paced

3.5

Very nice little pamphlet describing a nifty improvement to core D&D 5e rules. The rules they propose are clearly described and well argued for, and the pamphlet itself is full of lots of interesting and fun ideas.

pearseanderson's review

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4.0

This seems like a good supplement to the game, and something that was thought about a lot ahead of time! IDK tho since I am not a D&D player. The art here is nice as is the way they displayed all of the information, the adventures seemed OK. I wonder what other D&D races and ancestries exist that I don't yet know about.
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