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Not my type of adventure i enjoy a straight through story that i can follow along in. I really enjoy being able to sumerge myself into the worlds that my stories are set in. Having to constantly come out of the story to pick my next move and then my journey ending so suddenly... my adventure was only 4 choices long, it was alittle frustrating to me. Just not my thing but it was interesting to quickly pick up and give a try!
To be honest, I wanted this book to catapult me back to 1985 when I was a kid and I first picked up the Dungeons & Dragons Endless Quest books. It didn‰ЫЄt - but I realize that wasn‰ЫЄt fair. I am a bit older.
But I did enjoy the book! I feel like the writing might be geared toward a younger audience than when I read them - maybe 10-11 instead of 12-13. But there is a bit of murder and minor violence, making me wonder if it‰ЫЄs intended to be geared toward later middle school rather than early. But it was a fun story.
I love the full color pages and the art. The throwback to D&D rounds up my 3.5 stars to 4.
I read through several times, and though I might have escaped with my life in several versions, I never was successful with the objective.
One of the beefs I‰ЫЄve always had with interactive books like this, is that there‰ЫЄs always a measure of luck involved - but I guess that‰ЫЄs like real life. I wish that if you always made the right decision, you would always be successful - but that‰ЫЄs not always true. And it‰ЫЄs annoying that, for example, turning left down one street or turning right down another could be the basis to determine if you are successful in the end. But that‰ЫЄs my annoyance with life - not with these kinds of books!
Thanks to NetGalley and Candlewick Press for a copy in return for an honest review.
But I did enjoy the book! I feel like the writing might be geared toward a younger audience than when I read them - maybe 10-11 instead of 12-13. But there is a bit of murder and minor violence, making me wonder if it‰ЫЄs intended to be geared toward later middle school rather than early. But it was a fun story.
I love the full color pages and the art. The throwback to D&D rounds up my 3.5 stars to 4.
I read through several times, and though I might have escaped with my life in several versions, I never was successful with the objective.
One of the beefs I‰ЫЄve always had with interactive books like this, is that there‰ЫЄs always a measure of luck involved - but I guess that‰ЫЄs like real life. I wish that if you always made the right decision, you would always be successful - but that‰ЫЄs not always true. And it‰ЫЄs annoying that, for example, turning left down one street or turning right down another could be the basis to determine if you are successful in the end. But that‰ЫЄs my annoyance with life - not with these kinds of books!
Thanks to NetGalley and Candlewick Press for a copy in return for an honest review.
This was a fun, quick read, definitely written primarily for 8-12 year olds. It is a great introduction to D&D, and in many ways feels like a starting D&D experience.
Some of the situations the main character gets in feel too big, with beings too powerful, to warrant the interaction of a inexperienced minor thief.
There also was no real fighting that I found in my two read through of the book. That could be because this was the thief, or it could just be the way the books are written. Lots of the character interactions are a little slapstick or campy, but I think this works great for the intended age audience.
One fun thing is that I noticed is there seemed to be several very different end results readers could get, depending on the choices they made, which gives it a lot of re-readability.
An enjoyable and fun read, that reminded me of when I was in elementary school, reading similar D&D choose your own adventure books. I definitely will give another one of these a try, and am glad to see this is an avenue Wizards of the Coast is now exploring.
Some of the situations the main character gets in feel too big, with beings too powerful, to warrant the interaction of a inexperienced minor thief.
There also was no real fighting that I found in my two read through of the book. That could be because this was the thief, or it could just be the way the books are written. Lots of the character interactions are a little slapstick or campy, but I think this works great for the intended age audience.
One fun thing is that I noticed is there seemed to be several very different end results readers could get, depending on the choices they made, which gives it a lot of re-readability.
An enjoyable and fun read, that reminded me of when I was in elementary school, reading similar D&D choose your own adventure books. I definitely will give another one of these a try, and am glad to see this is an avenue Wizards of the Coast is now exploring.
Not my type of adventure i enjoy a straight through story that i can follow along in. I really enjoy being able to sumerge myself into the worlds that my stories are set in. Having to constantly come out of the story to pick my next move and then my journey ending so suddenly... my adventure was only 4 choices long, it was alittle frustrating to me. Just not my thing but it was interesting to quickly pick up and give a try!