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ipacho's review
3.0
A very explicit book about what does "epic" means in D&D 3rd ed: overkill powers, spells designed to sunk continents and monsters the size of gods to beat. It truly lacks good ideas to get those concepts togheter, though.
apostrophen's review
3.0
This is a case where I bought a D&D book without thinking through entirely whether or not I'd be likely to ever use it. The reality is that most of the campaigns I run seem to hit their peak "fun" somewhere around 12th to 15th level, before every encounter starts to have a save-or-die flavour. So while I read the book and I thought there was some decent stuff in here, I'm not sure we've ever actually used the book at all.
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