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ursineultra's review
2.0
If you are a nerd and have nostalgia for DOOM, Wolf3D, Commander Keen, BBSes etc. then the first two thirds of this book are a mildly interesting read, albeit very poorly written. After Ion Storm it rapidly becomes incredibly dull, cos who wants to read about Gunman Taco Truck or whatever else nonsense dude has done since id? Not me!
rellen's review against another edition
informative
inspiring
reflective
fast-paced
4.25
Minor: Alcoholism and Physical abuse
rays's review against another edition
funny
informative
inspiring
lighthearted
reflective
medium-paced
4.25
presidentwolf's review
emotional
funny
hopeful
informative
inspiring
reflective
medium-paced
5.0
I started reading this one immediately after Masters of Doom, which covers very similar topics - but apparently with a little more drama sprinkled in. Now, I'll admit - this is John Romero's account of events, who was kind of called out in Masters of Doom as losing focus. John admits this kind of - but gives a more realistic view of the entire situation and admits his faults. In comparison between the two, this is definitely the more superior of the two books easily. I highly recommend it to anyone interested in game development and game history. John Romero is an industry icon who literally touched everything during his tenure.
usfsigepjoe's review against another edition
5.0
As a kid who grew up playing Castle Wolfenstein on the C64 and then was exposed to Wolfenstein 3D and Doom at the end of high school, this book was right in my wheelhouse.
John's recollection of history is something to be admired, as is his honesty in the part he played during the id breakup and the Ion Storm issues. The Daikatana ad was one of the worst marketing ideas since New Coke, but in the age of remakes I would love to see if current tech could better represent his original vision.
This book is a shot of video game nostalgia, and I would especially recommend it to anyone interested in game development.
John's recollection of history is something to be admired, as is his honesty in the part he played during the id breakup and the Ion Storm issues. The Daikatana ad was one of the worst marketing ideas since New Coke, but in the age of remakes I would love to see if current tech could better represent his original vision.
This book is a shot of video game nostalgia, and I would especially recommend it to anyone interested in game development.