kerush's review

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informative

3.5

sexydarwin's review

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informative

2.5

There just isn't any actual interesting or helpful advice on game design until about 100 pages in. 

mhuntone's review

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3.0

A good collection of essays; some more useful than others. What you get out of this will probably depend on your aims in reading. Reading this as a DM looking for tips to make more engaging adventures, there was lots of good stuff, but some of the parts related to overall game design and the publishing industry were beyond what I was really looking for. That being said, it presents a wide range of info, so lots of lots of different types of readers to get out of this. In the least I will say the book game me wider perspectives on TTRPGs beyond just the D&D 5E system that I play in.

arthurbdd's review

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2.0

Skewed towards designing material for the D&D/Pathfinder space rather than a broader overview, this also includes some howling oversights - like suggesting White Dwarf as a potential venue for RPG material, when that magazine has not run anything relating to RPGs for decades. Full review: https://refereeingandreflection.wordpress.com/2014/02/15/referees-bookshelf-kobold-guides-to-game-design-and-worldbuilding/
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