saidtheraina's review

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1.0

A mysterious man checks into an inn outside London. After that first interaction, the staff of the inn don’t see him again. After ten days of nothing but notes left outside the door and late night noises, the Sherlock Holmes and Tom Watson team are on the case. They follow a trail of coded messages in newspapers and strategically lit windows to solve the mystery.
As in many of the Graphic Planet books, “The Graphic Novel Adventures of Sherlock Holmes” includes much extra content, including a Table of Contents, page of Cast photos (cropped headshots of major characters with their names below), a one-page tutorial on How to Draw Dr. John Watson, a Glossary, list of Web Sites, an About the Author, list of Additional Works, and an About the Adapters page. Although the intent of this extra content is no doubt educational, in some cases the extras are actually detrimental to the featured story’s effectiveness. For instance, the Cast page, before the story starts, spoils some of the story – as it points out which characters are important to the mysterious plot.
The actual adaptation of the story is adequate, with serviceable illustrations, but the story involves topics such as emigration politics, secret societies, blackmail, and entrapment. Many of these issues are merely mentioned, and not explored with any deftness.
For those readers looking to read simplified versions of Holmesian tales, this will serve. But those looking for great mysteries in the graphic novel medium should look elsewhere. \\pro review

I'm biased against graphic novels which are adaptations, and not stories originated in the form. This book might be part of the reason I turned against them.

bertturtel's review

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4.0

Wonderful tale that stand the test of time. I thoroughly enjoyed the narration.

Listened to this on chirpbooks.com.
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