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bree_h_reads's review against another edition
- Plot- or character-driven? Character
- Strong character development? No
- Loveable characters? No
- Diverse cast of characters? Yes
- Flaws of characters a main focus? Yes
2.0
Graphic: Hate crime, Injury/Injury detail, Misogyny, Sexism, Child death, Death of parent, Murder, Drug abuse, Grief, Kidnapping, Toxic relationship, Confinement, Gun violence, Violence, Medical content, Vomit, Addiction, Death, Racism, Colonisation, and Drug use
Moderate: Child abuse, Police brutality, Sexual harassment, Blood, and Emotional abuse
Minor: Sexual assault, Sexual content, Physical abuse, Rape, and Sexual violence
sarrie's review against another edition
- Plot- or character-driven? Plot
- Strong character development? No
- Loveable characters? No
- Diverse cast of characters? No
- Flaws of characters a main focus? No
1.0
Graphic: Death, Colonisation, War, Child abuse, Sexism, Xenophobia, and Sexual harassment
booksthatburn's review against another edition
- Plot- or character-driven? A mix
- Strong character development? Yes
- Loveable characters? It's complicated
- Diverse cast of characters? Yes
- Flaws of characters a main focus? Yes
5.0
TO GAZE UPON WICKED GODS is a collaborator's view of colonization, as a girl with the power to wield death agrees to work with a prince among the colonizers because he promises to use her in pursuit of lasting peace.
Ruying has been trying to keep her twin sister alive and their grandmother cared for even as everything else is falling apart. Their city is divided, literally, with half of it carved away for use by the Roman colonizers from another world who have held the city in their grip for more than two decades. The Romans brought a powerfully addictive drug with them, promising it would unlock the people's magic but all it has brought is pain. After losing their father to the drug, Ruying is trying to wean her sister off of it, bargaining away whatever possessions she must in order to keep her family together. Already in this precarious state, Ruying is unable to say no when a mistake lands her in Roman dungeons, faced with torture and death unless she agrees to help one of the princes with his dreams of peace through Death like only Ruying can wield.
Ruying is a fascinating main character. Normally I don't like characters who make terrible decisions when a better option is clearly available, but that's not quite what's happening here. There's an ongoing discussion of which definition of "better" should be applied. Ruying's choice might not be the one I would make, but I completely understand why she does what she does, and I don't know for sure if I'd actually disagree under the same circumstances. That tension makes for an excellent story, with Ruying fully committing to her choices once they're made, but then remaining open enough to reevaluate her situation as new facts come to light. At her core, her goal is to protect her family at any cost, and that drives her to a great many things which she would not otherwise accept. Ruying isn't the only one making such choices, early on she interacts with a sort of friend who has been collaborating with the Romans in exchange for access and power. She judges him at first, then comes to understand why he does so. Ruying finds herself in a colonized/colonizer romance, always aware of the coercion which is inextricable from her position. She cares for Anthony, but any safety she feels is always at his discretion. He might really love her, but there's no risk for him in that, not really. Whereas Ruying knows that if she loses his favor, she and her family could lose everything in an instant.
The worldbuilding is excellent. It focuses on the people, the language, and culture, frequently including passages and their translations. There are also frequent reminders of how the Roman invasion changed things, never letting the reader forget that it hasn't always been this way, even though for the reader, it has, because this is our first view of this world. As the first book in the series, this doesn't have to resolve any particular major plot point because it's still setting things up for later. Ruying makes an important decision towards the end in a way that serves as an emotional resolution/climax of the story, while establishing a new status quo for the sequel.
Graphic: Violence, Blood, Confinement, Murder, Kidnapping, Classism, Death, and Colonisation
Moderate: Injury/Injury detail, War, Gun violence, Death of parent, Self harm, Suicide attempt, Torture, Misogyny, Drug abuse, Child death, Sexism, and Drug use
Minor: Sexual harassment, Child abuse, Abandonment, Rape, Medical content, Trafficking, and Alcohol