Scan barcode
mwplante's review
3.0
Fun and quite orky caper. Really not sure what more you could want. Better than Prophets of Waaagh.
trackofwords's review
3.0
Following on from the events of Evil Sun Rising, Uggrim and Snikgob are happily working away on a new weapon. After their peace is disturbed by the presence of a rival mek, it’s not long before an opportunity arises to get their own back on the annoying Dagogg.
A 36-minute 40k audio drama set during the Sanctus Reach campaign, Klaw of Mork takes the bickering, backstabbing orkish entertainment of Engine of Mork and Evil Sun Rising and turns the volume up to eleven. It’s occasionally a little tricky to tell the cockney-ish ork voices apart (although they admittedly work better than you might imagine), and it’s not exactly your usual grim, bleak 40k story, but overall this is a slightly daft but hugely fun way of spending half an hour.
Read the full review at https://www.trackofwords.com/2018/08/09/quick-review-klaw-of-mork-guy-haley/
A 36-minute 40k audio drama set during the Sanctus Reach campaign, Klaw of Mork takes the bickering, backstabbing orkish entertainment of Engine of Mork and Evil Sun Rising and turns the volume up to eleven. It’s occasionally a little tricky to tell the cockney-ish ork voices apart (although they admittedly work better than you might imagine), and it’s not exactly your usual grim, bleak 40k story, but overall this is a slightly daft but hugely fun way of spending half an hour.
Read the full review at https://www.trackofwords.com/2018/08/09/quick-review-klaw-of-mork-guy-haley/
nooker's review
4.0
Fun to read a book that was exclusively Orks. Didn't think they had the Ork voices right, but other than that, good story.
glace's review
3.0
Chaotic fun. Orks whizzing around in buggies, trying to burn and run over whoever they please. Also, a glimpse into what terrifying tech they can make without really understanding it.
More...