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119 reviews for:
Dungeon Master's Guide (Dungeons & Dragons, 5th Edition) - Guida del Dungeon Master
Mike Mearls
119 reviews for:
Dungeon Master's Guide (Dungeons & Dragons, 5th Edition) - Guida del Dungeon Master
Mike Mearls
I wouldn't say I know all the rules in here by heart, but I now feel I know them well enough to claim to have read the book :)
I'm liking this edition of D&D and will likely keep buying additional rule books. Having a lot of fun DMing this!
I'm liking this edition of D&D and will likely keep buying additional rule books. Having a lot of fun DMing this!
I read this from the perspective of a nearly new player hoping to play prepared campaigns with friends during this never-ending global pandemic that is COVID-19. During this process, I wrote a total of thirty seven pages of physical notes as I read this in e-book format.
If you are as well, I recommend taking physical notes and screenshoting important charts/tables that you'll use outside of the ones you may just record in your notes due to their minimal size.
I also highly recommend writing down page numbers and the titles and subjects of items you decide not to write in the moment, but may be useful to revisit down the road. The addition of doodles throughout - I hope - will aid me in being able to find information more quickly.
Instead of a table of contents for my notes, I opted to use color-coded, small page bookmarks for attack/battle, mechanics of the game, and social interaction information for the items I suspect I'll reference while at the table (so to speak).
This was very labor-intensive and took about two and a half months in between a full-time job and pandemic living, but I definitely feel like I know the workings of the game and prepared enough to find a campaign and jump in as soon as possible with my group. And as a bonus, I now have 37 pages of notes that I can share with my friends as we switch out being DM's so they do not need to take the time that I have to read this book.
I am sure I will revisit this book with more diligent notetaking if I ever decide I would like to create my own campaigns or homebrew items.
If you are as well, I recommend taking physical notes and screenshoting important charts/tables that you'll use outside of the ones you may just record in your notes due to their minimal size.
I also highly recommend writing down page numbers and the titles and subjects of items you decide not to write in the moment, but may be useful to revisit down the road. The addition of doodles throughout - I hope - will aid me in being able to find information more quickly.
Instead of a table of contents for my notes, I opted to use color-coded, small page bookmarks for attack/battle, mechanics of the game, and social interaction information for the items I suspect I'll reference while at the table (so to speak).
This was very labor-intensive and took about two and a half months in between a full-time job and pandemic living, but I definitely feel like I know the workings of the game and prepared enough to find a campaign and jump in as soon as possible with my group. And as a bonus, I now have 37 pages of notes that I can share with my friends as we switch out being DM's so they do not need to take the time that I have to read this book.
I am sure I will revisit this book with more diligent notetaking if I ever decide I would like to create my own campaigns or homebrew items.
informative
slow-paced
Exactly what it says on the tin, but surprisingly digestible for its density. The organization is a little non intuitive at times- several points in early chapters reference later chapters- but it seems focused on giving as big a picture as possible, then zooming in to specifics. Just occasionally geta ahead of itself.
adventurous
informative
inspiring
slow-paced
Easily the best DM's guide I've read from D&D. Readable, easy to mark, clearly written, beautifully illustrated. D&D has created a really valuable resource in this book and made all the elements easily accessible to both new DMs and those with years of experience. I highly recommend this new rules set, and this guide in particular, as I can already tell it will be a great help to our quests.
A helpful and interesting read.
Hopefully I don’t make an awful dm
Hopefully I don’t make an awful dm
I've been making my way through this since last summer when I got to play with [a:Brandon Crilly|8442285|Brandon Crilly|https://s.gr-assets.com/assets/nophoto/user/u_50x66-632230dc9882b4352d753eedf9396530.png], [a:Evan May|5887146|Evan May|https://s.gr-assets.com/assets/nophoto/user/m_50x66-82093808bca726cb3249a493fbd3bd0f.png], [a:Marie Bilodeau|2967960|Marie Bilodeau|https://images.gr-assets.com/authors/1305224728p2/2967960.jpg] and [a:Kevin Hearne|4414255|Kevin Hearne|https://images.gr-assets.com/authors/1493661647p2/4414255.jpg] as the party sailor/cleric in a Saltmarsh campaign, and I'm hoping to return the favour to DM so the wonderful Brandon can play a character.
I'm really liking the flow of 5e, and the simplifications from 3.5e (I skipped 4e after one session); as a player, it felt way more streamlined toward role-playing, but without turning the crunch into feeling like a tabletop version of a video game (ahem, 4e).
I'm going to stick with something pre-published, rather than home-brewing, most likely.
I'm really liking the flow of 5e, and the simplifications from 3.5e (I skipped 4e after one session); as a player, it felt way more streamlined toward role-playing, but without turning the crunch into feeling like a tabletop version of a video game (ahem, 4e).
I'm going to stick with something pre-published, rather than home-brewing, most likely.
Not really a book in the traditional sense, but 20/20 anyway. Haha.
Definitely a new look at an old world.
I am an old school D&D player. Back in 1984 I was exposed to it and it helped me become a gamer. I moved on to other more complicated and more roleplay intensive games as I got older and forgot about D&D, or at least avoided what it represented to me.
Mindless killing in a dungeon.
I wanted to explore worlds, and my group as a teenager didn't understand how to do that and neither did I. Now I am back, 20+ years later and I love the new edition. I feel it is more inclusive (yes I am an SJW), more about world building, and even more important about streamlining rules so I can roleplay, not roll-play.
I now run a 18 month long (and going) campaign, we are enjoying it and I am glad I read it.
I am an old school D&D player. Back in 1984 I was exposed to it and it helped me become a gamer. I moved on to other more complicated and more roleplay intensive games as I got older and forgot about D&D, or at least avoided what it represented to me.
Mindless killing in a dungeon.
I wanted to explore worlds, and my group as a teenager didn't understand how to do that and neither did I. Now I am back, 20+ years later and I love the new edition. I feel it is more inclusive (yes I am an SJW), more about world building, and even more important about streamlining rules so I can roleplay, not roll-play.
I now run a 18 month long (and going) campaign, we are enjoying it and I am glad I read it.