Reviews

The Sixth Gun, Vol. 3: Bound by Cullen Bunn, Tyler Crook, Brian Hurtt

sincrusade's review against another edition

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adventurous dark fast-paced
  • Plot- or character-driven? Plot
  • Strong character development? It's complicated
  • Loveable characters? Yes
  • Diverse cast of characters? Yes
  • Flaws of characters a main focus? No

4.0

matt4hire's review against another edition

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4.0

Once again, great stuff. This series is just a ton of fun, and it's full of so much great weirdness that I can't stand it. Such good stuff.

sisteray's review against another edition

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4.0

Yet another brilliant trade. This one even tugged the heartstrings a little. For my money this is one of the best action comics out there right now, and depending on where the story goes that four star rating for the series might just bump up to a five.

omnibusoverview's review against another edition

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adventurous dark fast-paced
  • Plot- or character-driven? Plot
  • Strong character development? Yes
  • Loveable characters? Yes
  • Diverse cast of characters? Yes
  • Flaws of characters a main focus? No

4.0

otherwyrld's review against another edition

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4.0

*Note - this review assumes that you have read the previous volumes in this series and will contain spoilers*

The action and the world building really steps up in the third volume of the series. The Six Guns have previously been revealed to be a doomsday device that can not only destroy the world, but can remake it in the image of the person who holds the guns. On one side is the Knights of Solomon under the leadership of General Hume and his wife, who want the guns to create hell on earth. Opposing them are the priests of the Sword of Abraham, but it is unclear whether they are really the good guys here or want the guns for their own purposes.

Caught in the middle are Becky, holder of the Sixth Gun and Drake, who holds four of the guns. Supporting cast includes Gord Cantrell, a former slave who seems to be filling the Giles role, and Billjohn who is still trying to help despite being killed in the first book, and turned into some kind of clay man.

There is a huge amount of action in this story, with the train transporting General Hume and his captors being ambushed by a pack of zombie outlaws (and they're the fast nasty kind rather than the slow shambling kind), and the 9 foot mummy of a former acquaintance of Drake who seems to have his own agenda.

By the end of this story, Becky is being held captive by the Sword of Abraham to prevent her gun being lost, Drake is seemingly dead and his guns are lost.

Along the way though, we get the full history of Asher Cobb (the mummy) and Gord Cantrell. The latter story is rather more compelling, as we learn that Gord's family were sacrificed by General Hume to bring the guns into this world. In the end though, he gains a measure of peace by reconciling his past and laying his ghosts to rest.

This is a much better book than the first two stories, and benefits from being able to step back on occasion and delve into the back story. In between there is still a lot of fast paced action, and the characters are growing on me. This is especially true of Drake, who started as a very ambivalent figure but who is more and more frequently stepping up to be the action hero. Becky is also holding her own here, and there is a nice touch when the gun she holds (which can see both past and future) allows her to talk to her deceased stepfather (and previous owner of the gun) and gain some valuable advice from him.

A very promising continuation to the story.

leelah's review against another edition

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3.0


2,5 stars

Vol. 3 lost me a bit.
Mrs. Hume s back and her attempt to get her husband's body and guns seemed a bit amateurish and desperate- not really cunning planning.
I think pace was also broken twice: once with back story about Asher Cobb, a mummy with personal vendetta against Sinclair and Cord's backstory. We finally got to know more about him, but I didn't think it added up considerably to his character.
Drake was brooding and angsting a bit, which told me he should always be busy because it's not a good look for him. We saw that already at the beginning of Vol.2, so he is the character I enjoy in suspense scenes definitely. Becky's story in this volume was not that important except to give more obvious hints of her feelings toward Drake and to show us some new power of Sixth gun.
This volume also informed us that Sword of Abraham order have archnemensis.
It was also hinted a possible come back of general Hume.

venerablemonster's review against another edition

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4.0

Kind of an interlude volume. Further expands the lore and backstory a bit. Works just fine for me.

barb4ry1's review against another edition

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4.0

Pure fun (though gory).

theartolater's review against another edition

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3.0

After loving the first volume, and only kind of liking the second, I'm starting to get a little down on this series as a whole. The idea is great, but there was a lot of weird ghost stories and I suspect that the series is kind of getting bogged down in its own mythology as opposed to actually telling a solid story.

This isn't to say that this arc was without its pluses. The artwork was solid, and the story itself is still interesting. I'm just concerned that the story itself is getting lost in a lot of extras. I'll be keeping up with it in the future, but...

samanthabryant's review against another edition

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4.0

I continue to enjoy this weird western graphic novel series. It weaves threads of supernatural horror, hero's journeys, pulp adventure, and occasional comedy into a crazy tapestry that keeps surprising and delighting me.

In this volume, we get some back story on Gord, another blast from Drake's past, and Becky making her own way (well, maybe she had some help from Bill). I loved Asher Cobb's story within the story. And, hey, isn't it about time we had a big battle on a train? Of course it is.