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gallien's review
adventurous
emotional
informative
inspiring
reflective
medium-paced
- Plot- or character-driven? Character
- Strong character development? Yes
- Loveable characters? Yes
- Diverse cast of characters? Yes
- Flaws of characters a main focus? It's complicated
lunarchfey's review
5.0
5/5 stars
Very cute and witty, with super gorgeous art! Like seriously, the art is SO fun and colorful. A really queer, flexible game structure. It'll definitely take a lot more creativity and just rolling with things as a GM rather D&D 5e - it has some strong resemblances to Spire and other similar formats (with things like dice rolls equating to full success, partial success, etc). A lot of laugh-out-loud moments at some of the puns and names. Depending on what your group wants to do or the tone they want to play, I can see things being done fairly seriously (epic!) or... very silly (e.g. Monster Queers of Castle Gayskull)
I particularly enjoyed the different playbooks (aka classes, or tropes) and the fact that each of them was central around a particular "conflict" that was reaaaally consistent with common tropes, like the Trickster wanting to feel closeness but fearing vulnerability. You got me, book.
There's also a decent mix of giving you the basic rules to play with, without making it too complex, and also adding several different world settings and campaign premises to choose from. The book also does a good job of making things accessible and easy to start playing from, with a glossary and a game start guide. Overall: queer, creative, thoughtful, and well-structured.
Very cute and witty, with super gorgeous art! Like seriously, the art is SO fun and colorful. A really queer, flexible game structure. It'll definitely take a lot more creativity and just rolling with things as a GM rather D&D 5e - it has some strong resemblances to Spire and other similar formats (with things like dice rolls equating to full success, partial success, etc). A lot of laugh-out-loud moments at some of the puns and names. Depending on what your group wants to do or the tone they want to play, I can see things being done fairly seriously (epic!) or... very silly (e.g. Monster Queers of Castle Gayskull)
I particularly enjoyed the different playbooks (aka classes, or tropes) and the fact that each of them was central around a particular "conflict" that was reaaaally consistent with common tropes, like the Trickster wanting to feel closeness but fearing vulnerability. You got me, book.
There's also a decent mix of giving you the basic rules to play with, without making it too complex, and also adding several different world settings and campaign premises to choose from. The book also does a good job of making things accessible and easy to start playing from, with a glossary and a game start guide. Overall: queer, creative, thoughtful, and well-structured.
ebp's review
adventurous
emotional
funny
hopeful
informative
inspiring
lighthearted
reflective
medium-paced
- Plot- or character-driven? N/A
- Strong character development? N/A
- Loveable characters? Yes
- Diverse cast of characters? Yes
- Flaws of characters a main focus? N/A
5.0
Minor: Ableism, Homophobia, Colonisation, Transphobia, and Lesbophobia
dantew's review
adventurous
funny
medium-paced
- Plot- or character-driven? N/A
- Strong character development? N/A
- Loveable characters? N/A
- Diverse cast of characters? N/A
- Flaws of characters a main focus? N/A
4.0
bisexualwentworth's review
I’m so excited to run this in the sci-fi setting my players and I created.
tarakingwrites's review
5.0
Didn't finish only because I'm playing and limited my reading to the player stuff. Thoroughly enjoyable, can't wait to play.