Reviews

The Sixth Gun, Vol. 5: Winter Wolves by Cullen Bunn, Brian Hurtt

geekwayne's review against another edition

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4.0

The Sixth Gun, Vol. 5:Winter Wolves is, obviously, a continuation of the series. It's sort of a weird West story where magic and magical creatures exist. The main story line involves a series of six guns that can do extraordinary things. There are people who want to either possess the guns for good or evil or who want to outright destroy them. Often these people find themselves on the same side as they battle bigger things.

There are a couple story lines in this volume. In one of them, two people, Drake Sinclair and Becky Montcrief, find themselves in possession of 5 of the 6 guns. This makes them a highly sought after target. They find themselves trapped in an alternate world that is frozen. They are trapped by a wendigo that wants to make a trade.

In another story, 2 men and a mummy are being chased by agents of a group called the Sword of Abraham, who want to acquire the guns for their own means. There is a mad chase and an interesting culmination to that story line.

I found the story engaging, but it has lots of flashbacks, so it doesn't move the story forward as much as some might like. I love the combination of western and supernatural. Cullen Bunn's story is tight and full of surprises. Brian Hurtt's illustrations are crisp and scary. I loved the art and look forward to more volumes of this story.

I was given a review copy of this graphic novel by Diamond Book Distributors and Netgalley in exchange for an honest review. Thank you for letting me review this graphic novel.

paladintodd's review against another edition

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4.0

Fun, it's a nice world they've built with some great, fun art.

colleenaf's review against another edition

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Can't wait for the next volume. Becky just keeps getting better. Don't let the cover fool you. That's one kick-ass lady.

omnibusoverview's review against another edition

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adventurous dark emotional fast-paced
  • Plot- or character-driven? Plot
  • Strong character development? Yes
  • Loveable characters? Yes
  • Diverse cast of characters? Yes
  • Flaws of characters a main focus? Yes

4.0

otherwyrld's review against another edition

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4.0

Volume 5 of this series doesn't just take the world building to a new level, it nukes it from orbit (just to be sure). There is so much going on in this book it's hard to know where to start, so lets begin with the revelation from the last book, where Drake realises that
Spoiler not only have the Six Guns destroyed and rebuilt the world before, but somehow he was the one to do it last time.
. Then there's the revelation that Becky
Spoiler is not a human being at all. Is she some kind of avatar or something else?
. Finally, we learn that General Hume is not the worst of the villains out there, that
Spoiler his mother is running the show and she makes him look positively saintly in comparison


In between all that, there is a sequence where Becky and Drake become trapped in the spirit world, and face a showdown with a Wendigo. The series has made good use of Native American lore before, most notable in the use of a Thunderbird in book 2, and the battle here is extremely well done.

Meanwhile, Gord Cantrell has teamed up with Asher Cobb (a dead 9 foot mummy in case you had forgotten) and Kirby Hale (a no good varmint)and are being pursued by the Sword of Abraham. The two stories come together when Cobb uses the priests of the Sword to rescue Becky and Drake by trapping them in the spirit realm in their place. Whilst I was ambivalent about the true motives of this secret society, this seemed like a particularly nasty thing to do as the spirit realm is the home of the Wendigo and its a nasty place to get stuck.

Finally Becky uses the power of her Gun to confront Missy Hume in spirit form, and ends up showing just how powerful she has become as she literally brings the house down around Missy and her followers. Missy is forces to run to her mother-in-law, and it is there that we leave the story, as our new big bad is revealed.

I couldn't quite bring myself to give this 5 stars, but it came very close, so lets call it 4 1/2 stars.

philipf's review against another edition

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5.0

Not sure why, but I really enjoy the combination of horror and westerns. This series is a particularly good example of that mix.

tmaluck's review against another edition

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4.0

Five books in, I think I can declare that The Sixth Gun is one of the most consistently entertaining comics I've read. Hurtt's artwork (plus Crabtree's colors) is always on point across a variety of settings and with a full cast of characters. Bunn keeps multiple plates spinning, but also parcels out a little more mythos, a little more pathos with each issue. I'm going to be bummed out when I catch up with the trades, because digesting them has been immensely satisfying.

barb4ry1's review against another edition

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3.0

3.5 / 5

I rate the main story much higher. The thing is this edition contains half of the story + spin-off/prequels to the main plot. As entertaining as they are, I want to know how it ends. I would prefer to have spinoffs collected in the last deluxe edition. But I understand, commercially speaking, it would be a harder sell.

Anyway, The Sixth Gun, as a whole, is great.

theartolater's review against another edition

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4.0

I don't know what it says about a series when my favorite trade of it basically feels like a bottle episode, but this was probably the best read in this series so far in terms of a good story, especially given the flaws of the previous books.

There is essentially a winter piece and the more general plot, but the winter/wolf thing is front and center, and results in a pretty solid story for most of it.

I'll be honest, I still don't know quite what to make of this series. It started strong but has a lot of oddities to it. Still, there's a prequel of sorts that I've landed and the next trade comes out soon, so...

bent's review against another edition

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3.0

Good read slows down a bit for no discernible reason after the wolf attack before the next attack. I didn't really see the need for the whole sequence with our heroes sitting around trapped. The whole Kirby, Ashton, Gord team up is fun.