Reviews

Swordquest: Realworld by Chad Bowers, Chris Sims

monstereyes's review

Go to review page

1.0

An unoriginal idea executed in an uninteresting way, backed with uninteresting art and two dimensional characters who lean on typical cliches. I wanted to like it, but the whole thing reads like an excuse plot just prattle on about Atari and the good old days, then smash-cut to 'btw, it's all real magic no really'.

kikiandarrowsfishshelf's review

Go to review page

3.0

This was actually better than I thought it was going to be. It also gets bonus points for having the writer of a best seller about video games be a black woman and also address the mansplaining fan.

There is promise in the story.

docperschon's review

Go to review page

2.0

Cool premise, but the execution was terrible. There’s a solid retro-nostalgia factor of a plot where a guy who only has a few months to live decides to steal the sword from the Atari video game Swordquest. And while the first two issues worked really well in the interplay between story and art, once this dying man becomes a Chosen One, the realistic style of art becomes dissonant. It’s also a ridiculously talky comic. Entire pages of talking heads. Terrible sequential storytelling. And in the end, I felt cheated out of what I figured was going to be an interesting heist story in the real world, but turned out to be a sort of portal-quest fantasy.

acetylcarnitine's review

Go to review page

4.0

A funny and poignant story about growing up and looking at childhood through an adult’s eyes. Also, 80s RPGs, death, and a light touch of queerness.
More...