2.22k reviews for:

In Real Life

Cory Doctorow

3.66 AVERAGE


I think I preferred the more in depth economics of For The Win, but the art here was really good.

Debo admitir que caí con este libro porque la portada me recordó mucho a Marceline y la dulce princesa

The art was really good but I thought the overall plot and message was not as good as I expected it to be. For example, with the message about gold farming, I wish they put in more of Raymond’s point of view instead of Anda’s bc it would have been more impactful imo. I couldn’t connect w andas character and I also don’t understand why a school would bring a game designer in for kids unless she’s in college?? Which she isn’t? But they just like. Advertised the game which doesn’t really make sense imo ik I’m being nitpicky but yea

So amazing
carwen's profile picture

carwen's review

4.5
adventurous emotional inspiring reflective fast-paced
Plot or Character Driven: A mix
Strong character development: Yes
Loveable characters: Yes
Diverse cast of characters: Yes
Flaws of characters a main focus: Yes

This graphic novel takes a look at issues that you don't see too often in YA - female gamers and the pressures they face, worker's rights in other countries and finding commonalities through virtual spaces. I think this could bring up a lot of good conversations.

this really made me want to go back to my gamer girl era. however, the art style didn’t really resonate with me and i found the story more than a bit lacking.

I picked this up after reading, and loving Jen Wang's The Prince and the Dressmaker.

This has more Doctorow in it than I might like - there's a bit of a white saviour complex thing going on, but the basic message (that our actions online have an effect on the lives of others in real life) is solid.
adventurous reflective medium-paced
Plot or Character Driven: Plot
Strong character development: Yes
Loveable characters: No
Diverse cast of characters: Yes
Flaws of characters a main focus: No

In Real Life was a beautiful story that forced me to question the consequences my actions have on others in the world. The illustrations were fantastic, and the authors did an excellent job of suggesting further aspects of the story without flat-out describing them to the reader. However, just because a graphic novel can extend a short story into a 175-page read doesn't justify skimping on the meat of the narrative. In Real Life could've been longer and more detailed, but instead it felt like I was reading a children's novel. For example, I wasn't quite clear on the farming mechanics and paid missions in the world of Coarsegold Online. A little bit more effort could've been given towards explaining exactly how these aspects function, and what other characters' roles in the game are.

This novel was very successful at getting inside my head and sticking with me, and I believe it was a valuable read, but I wanted so much more from it. I would likely only recommend it to young girls, because I believe that its content is too sparse to really appeal to a higher reading level. Not to say that older readers won't enjoy In Real Life, but I expect more from a story before I recommend it to that demographic. Young girls will hopefully love and learn from this book, and feel more confident about their place in the world.