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A fun, adventurous read with lots of chases and excitement. The characters aren't really the highlight of this one, but the premise and the setting is appealing. Running around Disneyland while it's closed after dark and battling the evil characters that come to life? Lots of kids will really like this.
As someone married to a lover of all things Disney, Disneyland and Disneyworld, I was intrigued by the premise of teen tour guides with interactive dreams and the possibility of Disneyworld being taken over by a group called the Overtakers lead the evil queen Maleficent.
The novel begins with Finn Whitman, a thirteen year old boy waking up standing next to the flagpole in Town Square at the heart of Disneyworld’s Magic Kingdom. Finn is at a loss as to how he got there considering that the last thing he remembered was going to bed. Finn eventually gets assistance from a elderly Imagineer named Wayne who informs Finn that the park is in danger and it’s up to Finn and the other DHI or Disney Host Interactive teen guides to solve a fable and save the Park. While Finn initially thinks he’s having a dream, Wayne provides him with evidence that what he’s experienced is 100% real.
When Finn goes to school the next day, although he’s shaken from the previous night’s dream, he tells his friend Dillard about the dream to which Dillard tells Finn that it was only a dream. After Finn arrives to class late and is forced to sit in the front of the classroom, the author provides the backstory of how Finn because a DHI which is a hologram projection which guides guests through the Park.
The other four teens involved in this novel are Charlene, Willa, Maybeck and Philby. Wayne instructs Finn to gather the other four teens to go to sleep at the same time so they can all meet and learn how to save the Park. Out of the five teens, Maybeck is initially the most untrusting of the group however as the novel progresses, he learns to let his guard down and trust others.
With the arrival of a new girl at school named Amanda, the plot thickens as Finn’s dreams continue to intensify. Soon, Amanda and Finn are visiting Brad (the Imagineer who helped make Finn and the other teens holograms) in order for Finn to get their contact information and meet together in real life.Initially, Brad was hesitantly help Finn however Finn plant seeds of doubt in Brad’s head that the holograms may be flawed which lead to an anonymous note left for Finn at school the next day.
Finn and Amanda work together to track down the other teens and Finn slowly but surely convinces them of the danger to Disneyworld and his need for their help. As the teens continue to move back and forth between the real world and the dream world, they begin to have side effects such as fainting as well as returning to the real world injured from attacks upon the in the dream world.
Once Finn and the others meet in the dream Disneyworld, Wayne tells them of the “Stonecutters Quill” which is a fable which could mean victory or defeat in the battle of good evil within the Park. Soon the group is running to the various Park rides in order to solve the fable but it’s to no avail. After getting insight from Amanda, they redirect their approach and are able to solve the fable. The book ends with Finn and the group putting the quill together with a blueprint and watching magic happen then being return back to their respective beds.
I liked this book in that the author does a good job of capturing teen angst and the struggle between teen boys and girls in sharing their feelings with each other.The author creates an entertaining story which is perfect for Disney Park fans as well as teens.
The novel begins with Finn Whitman, a thirteen year old boy waking up standing next to the flagpole in Town Square at the heart of Disneyworld’s Magic Kingdom. Finn is at a loss as to how he got there considering that the last thing he remembered was going to bed. Finn eventually gets assistance from a elderly Imagineer named Wayne who informs Finn that the park is in danger and it’s up to Finn and the other DHI or Disney Host Interactive teen guides to solve a fable and save the Park. While Finn initially thinks he’s having a dream, Wayne provides him with evidence that what he’s experienced is 100% real.
When Finn goes to school the next day, although he’s shaken from the previous night’s dream, he tells his friend Dillard about the dream to which Dillard tells Finn that it was only a dream. After Finn arrives to class late and is forced to sit in the front of the classroom, the author provides the backstory of how Finn because a DHI which is a hologram projection which guides guests through the Park.
The other four teens involved in this novel are Charlene, Willa, Maybeck and Philby. Wayne instructs Finn to gather the other four teens to go to sleep at the same time so they can all meet and learn how to save the Park. Out of the five teens, Maybeck is initially the most untrusting of the group however as the novel progresses, he learns to let his guard down and trust others.
With the arrival of a new girl at school named Amanda, the plot thickens as Finn’s dreams continue to intensify. Soon, Amanda and Finn are visiting Brad (the Imagineer who helped make Finn and the other teens holograms) in order for Finn to get their contact information and meet together in real life.Initially, Brad was hesitantly help Finn however Finn plant seeds of doubt in Brad’s head that the holograms may be flawed which lead to an anonymous note left for Finn at school the next day.
Finn and Amanda work together to track down the other teens and Finn slowly but surely convinces them of the danger to Disneyworld and his need for their help. As the teens continue to move back and forth between the real world and the dream world, they begin to have side effects such as fainting as well as returning to the real world injured from attacks upon the in the dream world.
Once Finn and the others meet in the dream Disneyworld, Wayne tells them of the “Stonecutters Quill” which is a fable which could mean victory or defeat in the battle of good evil within the Park. Soon the group is running to the various Park rides in order to solve the fable but it’s to no avail. After getting insight from Amanda, they redirect their approach and are able to solve the fable. The book ends with Finn and the group putting the quill together with a blueprint and watching magic happen then being return back to their respective beds.
I liked this book in that the author does a good job of capturing teen angst and the struggle between teen boys and girls in sharing their feelings with each other.The author creates an entertaining story which is perfect for Disney Park fans as well as teens.
A perfect introduction to the series. I was concerned when I heard that Pearson rewrote the books I wouldn’t enjoy this book as much as I did when I read it for the first time in middle school but i did. Having just gone to Disney world I could vividly picture the locations they were and I loved the incorporation of the attractions into the story. I am excited to continue the series.
adventurous
mysterious
medium-paced
This book was really good and it was about 3 kids who saved Disney World from being taken over by all the evil charactrers that come alive during night. The pacing was perfect and I loved this book
Interesting premise - teens chosen to be hologram hosts at Disney World find their hologram and real selves fighting evil. Execution was a bit lacking as the two female hosts were given pretty short shrift in the book.
2.5/5 Stars and it still feels a bit generous, although I loved getting an adventure story inside the Disney Parks, this could have been much better Let’s lose the love triangles with these thirteen year olds and focus on the friendships instead, please? The ending didn’t leave me wanting it more, it left me wondering what kind of writer doesn’t have an exciting conclusion to their story. They did it. They solved the riddle. He presses the button. The end. Really? Everything aside and preteen angst ignored, I enjoyed the descriptions of the Disney Parks...and the concept of the story. Might give book 2 a try at some point. Probably would have loved these much more when I was 10 or so but I can appreciate them for what they are. Just lose the love triangles between 13 year olds and this could already be better..
LOVE this book!! It is SOOO much fun and loved how the Magic Kingdom and the castle were used in the book!! It was enjoyable and can't wait to read the rest in this series!