rileyreviews's review against another edition

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3.0

This TTRPG system seems to be one in which 90% of the time at the table is spent establishing the scene and its elements through manipulating 'aspects' through bartering. Not my idea of fun necessarily, but an interesting idea.

luckypluto's review against another edition

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informative slow-paced

4.0

I’m running a Cortex Prime game right now and I wish I had discovered Fate first. Fate is much easier for my smoothbrain to grok; Cortex Prime is the super crunchy version of Fate. The book explains the game nicely, although a few points are presented in a slightly confusing way, but with the Internet’s help it’s easy to work out any bouts of confusion. I’m eager to run a game using this system.

heregrim's review against another edition

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5.0

I love this system and it is how I go about setting up any one shot/campaign in every system. The joke was made in the Dresden Files RPG that once you learn to think like this you can't stop....seems to be true in my case.

erfenden's review

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3.0

An exciting rpg system (simple, light, generic, modular) but an odd read. It's written in a very casual voice, using quite a bit of slang, which can be off-putting at times. There's lots of metagaming involved (with the whole fate economy and conversations about where people want to take the game) which might detract from the immersion of the game. The formating on my kindle was strange, repeating sections.
Still, I'm excited to try out the game with some non-gamers.

obnorthrup's review

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5.0

A very clearly written guide to a very flexible system.

lolasreviews's review

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5.0

I picked up Fate Core one fatefull evening. My boyfriend had been talking about alternatives to D&D and had mentioned Fate a few times. Then one evening I didn't know what to do and I picked up the Fate Core book. and then i fell completely in love with the Fate roleplaying system and this book.
I just finished reading this book for the second time in a month and every book that I can re-read in such a short period of time deserves a 5 star rating. Okay so I usually don't review these kind of books I am going to give it a try :).

While I never finished a D&D book I thought it was normal for roleplay game rule books to be boring and written dryly. Well as soon as i started Fate it was obvious Fate isn't like that, the Fate Core book is well writen with humor and lots of examples that make you want to stand up and play the game now. It's a fun book to read, while still being easy to understand. The explanations are really clear and the system is really neat and simple. There are some things and concepts I didn't fully understand the first time, like boosts and how attacking and defending worked with different skills, but after re-reading those things became clear as well.

There is an example game setting that is used every time they need an example and then you get a piece of tekst in italics where the session takes place and it illustrates the point the tekst was going to make. There are also some black tekst boxes with additional tips, extra's or tips for the GM. The layout is really clear and i's easy to find what you're looking for, although both times I just read the book from beginning till end. The index makes it easy to look up a specific section you want to know more about or look up a certain rule you forgot.

As I read Fate after only knowing the D&D roleplaying system it's really difficult at first to let go of the things that make D&D and which I thought where universal roleplaying rules, well they are not. After I let go of those predetermined thoughts and opinions I could fully appreciate how awesome and neat the Fate system is. There are some core concepts and when you understand those you can adjust and hack the system to fit whatever you want. The nice thing about Fate is also that whatever you want to do, you can. You start with what you want and then think how you can use the Fate rules to achieve that.

Overal the Fate system sounds like a fun and easy system and I can't wait to actually try it out in a Fate campaign. You can adjust the system to whatever setting you want and on the internet there is a lot of information to be found from peopl who made their own Fate hack or setting / campaign based on the Fate Core system.

To conclude: The Fate Core is a well written and fun book to learn the Fate Core system. The book is fun to read and the explanations are clear and there are example throughout the book to clarify things even more. I found it very easy to understand and reading this book (twice) made me really enthousiastic for this system and I can't wait to play a Fate Campaign. I would recommend this book to anyone who would like to know more about roleplay and is looking for an easy to learn and easy to adjust system.

cognative's review

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4.0

A picked up the PDF as part of the kickstarter campaign but found the hardback at a local gaming store. This book is well out together and I don't have any real complaints. Really would have liked to see a bestiary chapter for npc examples.

I know there are tons of resources on the web but still would have liked it in the core book.

shinypurplepants's review against another edition

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A generic TTRPG system that's supposedly able to fit any skin you throw at it.

The voice it's written in is not my favorite. A lot of references to mainstream properties that don't always click well to actually explain the concepts within BUT I think Fate genuinely has the bones here to support some interesting gameplay.

arthurbdd's review

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3.5

Probably the best iteration of FATE, released just in time for Powered By The Apocalypse to swipe FATE's crown as "current indie RPG darling/go-to system". Full review: https://refereeingandreflection.wordpress.com/2018/06/24/the-fate-and-the-fudge-ious/

misprints's review

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5.0

5/5

A fantastic, narrative-driven system with just enough mechanics and dice rolls to keep things interesting. FATE is setting-agnostic and can be used to run pretty much anything that you can imagine. The use of unique, player-generated “aspects” (basically, descriptive phrases) instead of set class/racial abilities is a very welcome change of pace, as is the system’s approach to failure (you can often succeed despite a bad roll, but at a serious cost).

The rulebook itself is very well written, with detailed, helpful examples to demonstrate how every rule is applied. After just one read, I feel confident in my ability to run a game.

Highly recommended if you’re looking for a flexible, rules-lite system that brings story to the forefront!