lit_lady's review

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4.0

If you've never GMed before this is a handy read. It doesn't really detail the creating of a campaign, but more goes over what you need to do as a GM to mediate a good time for everyone.

The NPC templates in the back are fantastic and would make this book worth buying even if you were a seasoned GM just coming into the pathfinder system, if you've been around with Pathfinder though, you probably already have plenty of NPC block templates and would receive little use from them other then enjoying the flavor text.

One thing I wish was contained was perhaps a few chapters in the back that guided the new GM in creating the basic essentials of a small module or quest line. Sure everyone's would be stock and pretty much the same, but the new GM would be doing everything by hand and one of the best ways to learn is to go through the motions. Kind of a missed opportunity, but a small grievance when the book has more valuable info about how to heard around a group of free thinking individuals in a "completely open" world, while making sure they have fun and feel like they actually had real choices, while giving you tips on how to really sell your story and make the experience better than average.
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