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adventurous
hopeful
tense
medium-paced
Plot or Character Driven:
Character
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
Yes
Flaws of characters a main focus:
Yes
Stealing a book summation, ffr:
The book opens by introducing the Gray One, a mysterious character who creates a minute crack in the D'Yer Wall. The Wall has stood for a thousand years without sign of wear, and would have stood for thousands more years. Its purpose is to enclose Kanmorhan Vane, or Blackveil forest, and Mornhavon the Black.
Karigan G'ladheon , a merchant's daughter, is cast out of her school in Selium by Dean Geyer following a duel which resulted in her besting a wealthy aristocrat, Timas Mirwell. His family throws a fit and has Karigan kicked out of school.
Running away from the shame of her indefinite suspension, she intends to go home to speak with her father before the dean's letter reaches him. She travels into the forest called the Green Cloak, where she meets a Green Rider (a group of legendary and elite messengers in the King's service) who is dying with two black arrows protruding from his back. The Green Rider, F'ryan Coblebay, has Karigan swear to ride to Sacor City for the "love of her country", and to deliver a message into the hands of the King himself. As he dies, he whispers with his last breath; "Beware the shadow man." She takes the gold winged horse brooch from his chest, a symbol of his office as a Rider. It is a magical item that has certain powers and works for only the Rider it chooses, and a way for Riders to identify each other.
Karigan, following her promise, rides the Horse (whose real name is Condor) to Sacor City through perilous paths. The Horse appears to have an uncanny ability to navigate the various dangers Karigan encounters, always delivering Karigan to safety, particularly apparent while trying to evade the Shadow Man and soldiers looking for her. She discovers that touching the brooch can grant her invisibility, which she uses to escape. Exhausted, she awakes in the care of the Berry sisters , who feed and clothe her and give her moonstone, a crystal which contains a moonbeam, and other items to aid her in her journey.
Soon after, she is attacked by an unnatural, giant scorpion-like creature from the Kanmorhan Vane. She uses a leaf from a plant the Berry sisters gave her and is aided by Softfeather, a great eagle. The creature and its' hatchlings are killed by Karigan, but the creatures' blood burns and poisons her. Wounded, she passes out, going in and out of consciousness, and sees an Eletian, who heals her of the poison and bandages her wounds.
Karigan is caught by two traitorous Weapons (a special rank given only to the bodyguards of the king), Torne and Jendara . They are working for Amilton, King Zachary's older brother. Being the eldest, Amilton was expected to inherit the throne. However, to the shock of everyone, the King named Zachary his heir. Amilton was still governor of their home region, Hillander Province, but eventually even lost that as well and was exiled. Governor Mirwell, leader of the Mirwell clan, and also the father of the boy that Karigan beat in school, seeks to replace Zachary with Amilton. The Weapons take Karigan and truss her up, and travel with her, proclaiming her to be a captured criminal. She eventually escapes, killing Garroty when he tries to rape her. Torne returns to find Garroty dead and Jendara unconscious, and believes Karigan responsible for Jendara as well. He draws his sword to kill her, but Karigan's body is filled with the ghost of F'ryan Coblebay, and he guides her movements, allowing her to defeat Torne. Throughout her journey, the ghost of F'ryan Coblebay follows her, urging her on and providing help when desperately needed. When she is found by the Shadow Man again just before she gets to Sacor City, the ghosts of other Riders also aid Karigan on the Wild Ride, a magical aid that allows her to travel many miles in a matter of seconds/minutes.
When she reaches Sacor City, she delivers both letters, but isn't trusted because of her sudden appearance and lack of an explanation. To everyone's dismay (as they were expecting news), the letter appears to contain outdated, unimportant intel. Shawdell , and Eletian, comes to Sacoridia to court alliances with King Zachary. He makes many promises to King Zachary, though the king does not fully trust him.
The second seemingly less important letter was a love letter to the beautiful Lady Estora. Estora, confused by inaccuracies in the letter, approaches Karigan, who takes the letter to Captain Mapstone.The love letter is decoded by Captain Mapstone to reveal that Zachary's brother, Amilton, would attempt to take the throne from Zachary by force, with help from Mirwell, on the day of the King's annual spring hunt, and that there is an Eletian that cannot be trusted.
The King and his company are ambushed on the spring hunt by groundmites, killing many of the group. Captain Mapstone arrives with her Riders and fight off the remaining groundmites, though most die or are wounded. Karigan begins to duel with Shawdell, and uses her moonstone as a sword, the blade of moonlight a match for Shawdell's dark sword. Karigan breaks Shawdell's sword, and slashes his middle. He retreats, badly wounded, and the moonbeam fades away, until she only holds clear crystal fragments in her palm.
The cavalry arrives, only being of use tending their wounded and burying the dead. While they are in the valley, Amilton's army has taken the castle. The Castellan, Crowe, has also turned traitor and let Amilton inside the gates. Karigan's father, Stevic G'ladheon, is also in the castle, having gone there in search of her. Karigan sneaks in alone, using invisibility, to the throne room. Her father, seeing her near invisible in the torchlight, believes her dead, but Jendara realizes the truth and begins to hunt her.
Fastion, a Weapon, finds her and binds her wounds. He then leads her out of the castle, to tell Zachary to meet him by the Heroes Portal, an entrance to the Hall of the Dead. Several Weapons have been assigned to guard the Hall of the Dead, and so were forgotten by Amilton when he took over the castle. They join the King's group, while Captain Mapstone disguises herself as Shawdell, and pretends to take Zachary's "head" and crown to Amilton. Zachary and the others burst out of a hidden passage, and challenge Amilton. Shawdell begins to take possession of Amilton, feeding off of him like a parasite. Karigan breaks the link between them by destroying a black stone pendant that Amilton wore. When she awakes, she is in a white world... And sees many things that "might be". She finds Shawdell and Amilton playing a game of Intrigue, a game like chess but with 2 or 3 players. She destroyes the game and wakes up again in the real world, just as she smashes the stone. Amilton dies, and Shawdell fades in a puff of smoke.
King Zachary is able to reclaim his throne, and things seem to be peaceful again. Captain Mapstone tries unsuccessfully to convince Karigan to stay on as a Green Rider, as Karigan believes her place is to follow in her father's footsteps as a merchant. She wants to return home, and in the end, she does.
(found here: http://greenrider.wikia.com/wiki/Green_Rider_(book))
The book opens by introducing the Gray One, a mysterious character who creates a minute crack in the D'Yer Wall. The Wall has stood for a thousand years without sign of wear, and would have stood for thousands more years. Its purpose is to enclose Kanmorhan Vane, or Blackveil forest, and Mornhavon the Black.
Karigan G'ladheon , a merchant's daughter, is cast out of her school in Selium by Dean Geyer following a duel which resulted in her besting a wealthy aristocrat, Timas Mirwell. His family throws a fit and has Karigan kicked out of school.
Running away from the shame of her indefinite suspension, she intends to go home to speak with her father before the dean's letter reaches him. She travels into the forest called the Green Cloak, where she meets a Green Rider (a group of legendary and elite messengers in the King's service) who is dying with two black arrows protruding from his back. The Green Rider, F'ryan Coblebay, has Karigan swear to ride to Sacor City for the "love of her country", and to deliver a message into the hands of the King himself. As he dies, he whispers with his last breath; "Beware the shadow man." She takes the gold winged horse brooch from his chest, a symbol of his office as a Rider. It is a magical item that has certain powers and works for only the Rider it chooses, and a way for Riders to identify each other.
Karigan, following her promise, rides the Horse (whose real name is Condor) to Sacor City through perilous paths. The Horse appears to have an uncanny ability to navigate the various dangers Karigan encounters, always delivering Karigan to safety, particularly apparent while trying to evade the Shadow Man and soldiers looking for her. She discovers that touching the brooch can grant her invisibility, which she uses to escape. Exhausted, she awakes in the care of the Berry sisters , who feed and clothe her and give her moonstone, a crystal which contains a moonbeam, and other items to aid her in her journey.
Soon after, she is attacked by an unnatural, giant scorpion-like creature from the Kanmorhan Vane. She uses a leaf from a plant the Berry sisters gave her and is aided by Softfeather, a great eagle. The creature and its' hatchlings are killed by Karigan, but the creatures' blood burns and poisons her. Wounded, she passes out, going in and out of consciousness, and sees an Eletian, who heals her of the poison and bandages her wounds.
Karigan is caught by two traitorous Weapons (a special rank given only to the bodyguards of the king), Torne and Jendara . They are working for Amilton, King Zachary's older brother. Being the eldest, Amilton was expected to inherit the throne. However, to the shock of everyone, the King named Zachary his heir. Amilton was still governor of their home region, Hillander Province, but eventually even lost that as well and was exiled. Governor Mirwell, leader of the Mirwell clan, and also the father of the boy that Karigan beat in school, seeks to replace Zachary with Amilton. The Weapons take Karigan and truss her up, and travel with her, proclaiming her to be a captured criminal. She eventually escapes, killing Garroty when he tries to rape her. Torne returns to find Garroty dead and Jendara unconscious, and believes Karigan responsible for Jendara as well. He draws his sword to kill her, but Karigan's body is filled with the ghost of F'ryan Coblebay, and he guides her movements, allowing her to defeat Torne. Throughout her journey, the ghost of F'ryan Coblebay follows her, urging her on and providing help when desperately needed. When she is found by the Shadow Man again just before she gets to Sacor City, the ghosts of other Riders also aid Karigan on the Wild Ride, a magical aid that allows her to travel many miles in a matter of seconds/minutes.
When she reaches Sacor City, she delivers both letters, but isn't trusted because of her sudden appearance and lack of an explanation. To everyone's dismay (as they were expecting news), the letter appears to contain outdated, unimportant intel. Shawdell , and Eletian, comes to Sacoridia to court alliances with King Zachary. He makes many promises to King Zachary, though the king does not fully trust him.
The second seemingly less important letter was a love letter to the beautiful Lady Estora. Estora, confused by inaccuracies in the letter, approaches Karigan, who takes the letter to Captain Mapstone.The love letter is decoded by Captain Mapstone to reveal that Zachary's brother, Amilton, would attempt to take the throne from Zachary by force, with help from Mirwell, on the day of the King's annual spring hunt, and that there is an Eletian that cannot be trusted.
The King and his company are ambushed on the spring hunt by groundmites, killing many of the group. Captain Mapstone arrives with her Riders and fight off the remaining groundmites, though most die or are wounded. Karigan begins to duel with Shawdell, and uses her moonstone as a sword, the blade of moonlight a match for Shawdell's dark sword. Karigan breaks Shawdell's sword, and slashes his middle. He retreats, badly wounded, and the moonbeam fades away, until she only holds clear crystal fragments in her palm.
The cavalry arrives, only being of use tending their wounded and burying the dead. While they are in the valley, Amilton's army has taken the castle. The Castellan, Crowe, has also turned traitor and let Amilton inside the gates. Karigan's father, Stevic G'ladheon, is also in the castle, having gone there in search of her. Karigan sneaks in alone, using invisibility, to the throne room. Her father, seeing her near invisible in the torchlight, believes her dead, but Jendara realizes the truth and begins to hunt her.
Fastion, a Weapon, finds her and binds her wounds. He then leads her out of the castle, to tell Zachary to meet him by the Heroes Portal, an entrance to the Hall of the Dead. Several Weapons have been assigned to guard the Hall of the Dead, and so were forgotten by Amilton when he took over the castle. They join the King's group, while Captain Mapstone disguises herself as Shawdell, and pretends to take Zachary's "head" and crown to Amilton. Zachary and the others burst out of a hidden passage, and challenge Amilton. Shawdell begins to take possession of Amilton, feeding off of him like a parasite. Karigan breaks the link between them by destroying a black stone pendant that Amilton wore. When she awakes, she is in a white world... And sees many things that "might be". She finds Shawdell and Amilton playing a game of Intrigue, a game like chess but with 2 or 3 players. She destroyes the game and wakes up again in the real world, just as she smashes the stone. Amilton dies, and Shawdell fades in a puff of smoke.
King Zachary is able to reclaim his throne, and things seem to be peaceful again. Captain Mapstone tries unsuccessfully to convince Karigan to stay on as a Green Rider, as Karigan believes her place is to follow in her father's footsteps as a merchant. She wants to return home, and in the end, she does.
(found here: http://greenrider.wikia.com/wiki/Green_Rider_(book))
adventurous
emotional
tense
slow-paced
Plot or Character Driven:
A mix
Strong character development:
Yes
Loveable characters:
Complicated
Diverse cast of characters:
No
Flaws of characters a main focus:
Complicated
adventurous
mysterious
slow-paced
Plot or Character Driven:
Plot
Strong character development:
Complicated
Loveable characters:
Complicated
Diverse cast of characters:
No
Flaws of characters a main focus:
No
Slight disclaimer that this is my review after reading this book for the second time a considerable number of years after my first read (and when I was getting into reading as a whole). While I still have some love for this book, I think I was able to take off my nostalgia goggles for the most part and see things in a more critical light.
Things I liked:
Things I liked:
- The majority of the side characters are still as interesting to me now as they were back then. They are by no means anybody groundbreaking but they're likeable enough that I wish the book focused more on them sometimes.
- I enjoyed the Green Riders as an organisation, and seeing just how less commonplace they were than in their past due to the (assumed) peacetime. Britain left just enough room for us to speculate their scope that it felt satisfying to follow up on it in the sequel. I also really loved the way station
- You can tell Britain has a real passion for the places that inspired Sacoridia from her background as a park ranger. Although the setting is nothing particularly new for high fantasy, when Britain gets the environmental details right they're spot on.
Things I didn't like:
- If you weren't immediately aware this was Britain's first novel, you'd probably figure it out in terms of how this book is paced. One could argue it feels more realistic for Karigan to venture about and things happen to her rather than her actively effecting her journey, but it becomes such a slog at times. Particularly with the portion where Karrigan is kidnapped, it felt extremely repetitive to read about how she and her captors move from place to place. Some other reviews pointed out that Britain is heavily influenced by Lord of the Rings and that might be an answer to the pacing, and although I partially agree, I think there are enough differences for it to stand on its own.
- Karrigan feels more like a trojan horse (horse pun not intended) for the setting and more interesting characters than being a strong main character. Again, it feels like things happen at her than rather to her. I'm not as bothered as some people are because:
a) This book came out in the 90s and I can respect that her "not like other girls; real women in fantasy settings don't wear dresses" attitude is a product of its time.
b) I've read books with way more whiny and annoying characters than Karrigan. - I feel like the treatment of sexual assault was for shock value. While Karrigan is still reminded of her attempted assault later on in the book, it seems extremely underplayed considering it is one of the most harrowing experiences someone can endure. Also the way Mel was almost raped by a random enemy guard felt gratuitous as a way to raise the stakes and show the bad guys are truly evil.
- Another review also pointed this out but I can't help agree with it - the book can't decide if it wants to take an anti-monarchy stance or a pro-monarchy stance. Several characters express how they've suffered under the reign of the monarchy, and how said monarchy has allowed various lords under their service to get away with various atrocities, so you'd think this book would be taking a stance against them? Nope, apparently the problem is just one bad apple in the form of Prince Amilton and surely Zachary will fix everything if we let him. How you may ask? Don't worry about it, he'll figure it out between the love triangle that is about to unfold in the second book onwards. We even have a cartoonishly evil version of what Britain thinks anarchists look like in the form of Lorelie just in case you think abolishing the monarchy is a bad idea and need a strawman to prove it!
- (Disclaimer that this is more of a personal grievance that goes beyond this book) Britain did my favourite character, Beryl Spencer, really dirty. I love the concept of her as a super competent, stoic spy who the reader doesn't initially know she's on the side of the protagonists but Britain falls into the same pitfall as she does with a lot of aspects in this book - telling, not showing. I would have loved to have seen more actions Beryl does on page that, when rereading the book, shows how she was undermining Mirwell the entire time. It would have made a change from having to hear the guy's inner monologue about how badly he wants to bang her. And I know from reading on Beryl just keeps getting into trouble so I have no reason to keep hoping.
Graphic: Death, Violence, Kidnapping, Injury/Injury detail
Moderate: Misogyny, Rape, Sexual assault, Sexual violence
Minor: Animal death
adventurous
mysterious
medium-paced
Plot or Character Driven:
Character
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
No
Flaws of characters a main focus:
No
I’ve rated this, but truthfully, I don’t know it’s honest rating..
Though I suspect I would have greatly enjoyed it when I was 12-14.
Now however, it just reads too young, too simple.
It’s a very long story, told with simple characters, in a very direct, simple tone.
Very sweet, but a little boring for me.
Perhaps if I had known it back then, and were re-reading, those memories would carry over and fill in the gaps of my adults expectations?
But as it stands, I just couldn’t do it.
I gave it a 3 simply out of respect for other readers here who know it better, and for the sake of my younger self.
It’s a sad acceptance that I can’t go back and enjoy those younger books. But I accept the price, in exchange for being able to read and enjoy those that were beyond me during that other time.
The price required to go back, would be way too high. In truth, I so prefer to keep going forward.
Though I suspect I would have greatly enjoyed it when I was 12-14.
Now however, it just reads too young, too simple.
It’s a very long story, told with simple characters, in a very direct, simple tone.
Very sweet, but a little boring for me.
Perhaps if I had known it back then, and were re-reading, those memories would carry over and fill in the gaps of my adults expectations?
But as it stands, I just couldn’t do it.
I gave it a 3 simply out of respect for other readers here who know it better, and for the sake of my younger self.
It’s a sad acceptance that I can’t go back and enjoy those younger books. But I accept the price, in exchange for being able to read and enjoy those that were beyond me during that other time.
The price required to go back, would be way too high. In truth, I so prefer to keep going forward.
What *happened* with this book? I read it ... oh, a long time ago. I loved it. This time? Erm.
I could write a big long complaining review, but there's never time for that sort of thing anymore. What I will say is that Karigan has to be one of the most irritating fu- er, screw-ups I've encountered in a while. She is constantly stumbling, fainting, getting herself injured, and mouthing off when she should keep her mouth shut ... and then of course a minute later she's defeating a skilled swordsman or using jujitsu to get out of a jam. (Then again, given how pathetic the oh-so-skilled swordsmen are in general, no wonder some kid was able to hold her own.) She gets a surprising number of people killed for someone who's supposed to be the hero of the story - one situation in particular bothers me, where she stands there whining that she's NOT a Green Rider, she's not she's not she's not *footstamp*, to someone who has - seeing her dressed as a Green Rider, I need to mention - implored her to carry an urgent message. Karigan pitches a fit at being asked to deliver a message as if she was a Greenie (did I mention she's wearing the uniform), and a little while later people are being tortured and in fact (spoiler) the whole monarchy is overthrown. If she had just listened for five minutes instead of acting like a child, she might have prevented a lot of things. Why the person who was unable to pass on the message doesn't later inform everyone "I TRIED to tell this silly little bint, and she went into such a snit I never had a chance", I don't understand; maybe the idiotic calf's-eyes the king was making at the girl communicated to her that it wouldn't be a good idea to run K down in front of him.
Speaking of her acting like a child ... It's a little annoying not knowing how old K is supposed to be. Sixteen? Eighteen? Sometimes she acts the latter - and other times (as mentioned) she acts about ten, but she fights adults and rides all day and night and has grown-up men fall in love with her left and right ...
There are a lot of issues with this thing. One small one being incredulity that the royal brothers are named Amilton and Zachary - A to Z? Really? Besides the fact that I just can't adapt to Zachary as a fantasy king's name. (Though it's far better than ... Shawdell. Ych.) One slightly larger issue is the sheer number of fight scenes. Unless they're superlative, I just get really, really bored with fights... and these are not superlative. And another issue: predictability. Within about a page of their first meeting, I thought "king's going to be in love with K". And - sure enough. The things that aren't predictable are kind of annoying. Oh, and the anti-monarchy group? They felt like suffragettes from Mary Poppins grafted onto the cast of characters. And the bad guys are SO BAD. ("I should like to have heard my brother's screams as he died...!") Even the sort of avuncular bad guy, Lord Mirwell, just drips with evil. It's exaggerated to a comical degree. And they're not very bright.
The first ... third, I'd say, was not unenjoyable. But the feeling of that whole beginning was so different from the rest, up through K's weird little sojourn with the Bunch sisters, that it felt like another book entirely. The Bunch sisters and their manor house was ripped straight out of any number of tellings of Beauty and the Beast - but it was entertaining. Then it sort of went agley.
I suppose in a lot of ways the narration didn't help. Ellen Archer did an overall fine job ("fine" as in ... fine, not as in "fine arts") - but there were enough stumbles and wrong emphases and mispronunciations, and it was stiff enough at times, that while I don't think it detracted, it certainly didn't burnish the story. (Though that one moment when her voice broke doing the Super Bad Guy's strained voice was pretty hilarious.) (I wrote that first sentence before the Super Bad Guy made an appearance. God, this is bad.)
Wait, did a character just say "There are two of you now, isn't there" - ??? Oh help.
I thought the book was almost over, until I looked at the counter ... and I had over ten chapters left. It was discouraging. It seemed to take forever to end. I'm deeply disappointed. I was planning on listening to the series, and now ... No. There are many better options.
I could write a big long complaining review, but there's never time for that sort of thing anymore. What I will say is that Karigan has to be one of the most irritating fu- er, screw-ups I've encountered in a while. She is constantly stumbling, fainting, getting herself injured, and mouthing off when she should keep her mouth shut ... and then of course a minute later she's defeating a skilled swordsman or using jujitsu to get out of a jam. (Then again, given how pathetic the oh-so-skilled swordsmen are in general, no wonder some kid was able to hold her own.) She gets a surprising number of people killed for someone who's supposed to be the hero of the story - one situation in particular bothers me, where she stands there whining that she's NOT a Green Rider, she's not she's not she's not *footstamp*, to someone who has - seeing her dressed as a Green Rider, I need to mention - implored her to carry an urgent message. Karigan pitches a fit at being asked to deliver a message as if she was a Greenie (did I mention she's wearing the uniform), and a little while later people are being tortured and in fact (spoiler) the whole monarchy is overthrown. If she had just listened for five minutes instead of acting like a child, she might have prevented a lot of things. Why the person who was unable to pass on the message doesn't later inform everyone "I TRIED to tell this silly little bint, and she went into such a snit I never had a chance", I don't understand; maybe the idiotic calf's-eyes the king was making at the girl communicated to her that it wouldn't be a good idea to run K down in front of him.
Speaking of her acting like a child ... It's a little annoying not knowing how old K is supposed to be. Sixteen? Eighteen? Sometimes she acts the latter - and other times (as mentioned) she acts about ten, but she fights adults and rides all day and night and has grown-up men fall in love with her left and right ...
There are a lot of issues with this thing. One small one being incredulity that the royal brothers are named Amilton and Zachary - A to Z? Really? Besides the fact that I just can't adapt to Zachary as a fantasy king's name. (Though it's far better than ... Shawdell. Ych.) One slightly larger issue is the sheer number of fight scenes. Unless they're superlative, I just get really, really bored with fights... and these are not superlative. And another issue: predictability. Within about a page of their first meeting, I thought "king's going to be in love with K". And - sure enough. The things that aren't predictable are kind of annoying. Oh, and the anti-monarchy group? They felt like suffragettes from Mary Poppins grafted onto the cast of characters. And the bad guys are SO BAD. ("I should like to have heard my brother's screams as he died...!") Even the sort of avuncular bad guy, Lord Mirwell, just drips with evil. It's exaggerated to a comical degree. And they're not very bright.
The first ... third, I'd say, was not unenjoyable. But the feeling of that whole beginning was so different from the rest, up through K's weird little sojourn with the Bunch sisters, that it felt like another book entirely. The Bunch sisters and their manor house was ripped straight out of any number of tellings of Beauty and the Beast - but it was entertaining. Then it sort of went agley.
I suppose in a lot of ways the narration didn't help. Ellen Archer did an overall fine job ("fine" as in ... fine, not as in "fine arts") - but there were enough stumbles and wrong emphases and mispronunciations, and it was stiff enough at times, that while I don't think it detracted, it certainly didn't burnish the story. (Though that one moment when her voice broke doing the Super Bad Guy's strained voice was pretty hilarious.) (I wrote that first sentence before the Super Bad Guy made an appearance. God, this is bad.)
Wait, did a character just say "There are two of you now, isn't there" - ??? Oh help.
I thought the book was almost over, until I looked at the counter ... and I had over ten chapters left. It was discouraging. It seemed to take forever to end. I'm deeply disappointed. I was planning on listening to the series, and now ... No. There are many better options.
I started to reread this series in anticipation of Winterlight's release and honestly I forgot how much I frickin love this world. Can I just be Karigan already?
This was serviceable and well written if a bit outdated YA fantasy. I think middle school me would have loved it, but it’s very of it’s time and I think fantasy has moved past this
adventurous
slow-paced
Plot or Character Driven:
A mix