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adventurous
funny
lighthearted
mysterious
fast-paced
Plot or Character Driven:
A mix
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
Yes
Flaws of characters a main focus:
Complicated
adventurous
funny
lighthearted
fast-paced
Plot or Character Driven:
Plot
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
N/A
Flaws of characters a main focus:
Yes
adventurous
challenging
funny
medium-paced
Plot or Character Driven:
Plot
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
No
Flaws of characters a main focus:
Yes
This was definitely a quirky read, but I found it really unique which is what kept me engaged. I wish the plot had a little more to it, but overall a fun quick read.
adventurous
fast-paced
This book isn't bad at all, just a little ... uncomplicated. Its title may evoke "Hitchhiker's Guide meets Harry Potter," but it isn't really either at all.
We start with an amnesiac protagonist who knows his culture of 2200s Pacific Northwest U.S., but he awakes in some variant of ~10th-century England. Vikings are afoot, and the locals believe in wights. But "any sufficiently advanced technology is indistinguishable from magic." ...Right?
The characters and story are only okay. But the world is very neat--both the one we find ourselves on and the larger scaffold of a uni/multiverse Sanderson has framed here. I hope he (or others) can write more in this interesting setting, which seems ripe for short stories. This tale in itself was basic but interesting enough to see through to the end, even if it wasn't exactly a page-turner.
Artwork: Argyle's drawing style in the book is cute, and the full-page paintings (more seriously styled) are stunning. I didn't quite follow the page-by-page anecdotes (located primarily in the bottom margins of rectos), though. They didn't seem to have anything to do with the main book, and I just didn't invest energy into interpreting the stories there. Besides being a weird fit for the book, I'm sure some readers will get a kick out of them.
We start with an amnesiac protagonist who knows his culture of 2200s Pacific Northwest U.S., but he awakes in some variant of ~10th-century England. Vikings are afoot, and the locals believe in wights. But "any sufficiently advanced technology is indistinguishable from magic." ...Right?
The characters and story are only okay. But the world is very neat--both the one we find ourselves on and the larger scaffold of a uni/multiverse Sanderson has framed here. I hope he (or others) can write more in this interesting setting, which seems ripe for short stories. This tale in itself was basic but interesting enough to see through to the end, even if it wasn't exactly a page-turner.
Artwork: Argyle's drawing style in the book is cute, and the full-page paintings (more seriously styled) are stunning. I didn't quite follow the page-by-page anecdotes (located primarily in the bottom margins of rectos), though. They didn't seem to have anything to do with the main book, and I just didn't invest energy into interpreting the stories there. Besides being a weird fit for the book, I'm sure some readers will get a kick out of them.
adventurous
emotional
funny
hopeful
informative
inspiring
lighthearted
mysterious
reflective
medium-paced
Plot or Character Driven:
Character
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
Complicated
Flaws of characters a main focus:
Yes
adventurous
relaxing
fast-paced
Plot or Character Driven:
A mix
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
Yes
Flaws of characters a main focus:
Yes
adventurous
funny
lighthearted
fast-paced
Plot or Character Driven:
Plot
Strong character development:
Complicated
Loveable characters:
Complicated
Diverse cast of characters:
Complicated
Flaws of characters a main focus:
Yes