Reviews tagging 'Drug use'

The Player of Games by Iain M. Banks

6 reviews

epioxy's review

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adventurous challenging dark funny mysterious reflective tense fast-paced
  • Plot- or character-driven? Plot
  • Strong character development? Yes
  • Loveable characters? No
  • Diverse cast of characters? Yes
  • Flaws of characters a main focus? Yes

4.0


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astrangewind's review against another edition

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dark slow-paced
  • Plot- or character-driven? N/A
  • Strong character development? No
  • Loveable characters? No
  • Diverse cast of characters? No
  • Flaws of characters a main focus? It's complicated

0.25

 The Player of Games is a slipshod hodge-podge of underdeveloped political and personal philosophy, weak worldbuilding, fetishistic gore, and questionable motivations, all cut up and duct-taped back together into something vaguely resembling a story. If you squint at it from a distance. In the dark. Actually, instead, close your eyes and imagine the book. You’ll have a better time that way.

For every glaring plothole that Banks rushes to plug with weak retconning, another bursts open. For every question I have about the world or the story, ten more appear along with a sloppy answer. This is what happens with an overdesigned world; with so much stuff going on, you can’t satisfactorily answer all the readers’ questions without the story itself taking a backseat. There’s some amount of belief suspension on the part of the reader that’s necessary for reading any fiction. But as an author, it is Banks’s responsibility to make sure there are still stakes for the characters, that everything between the front and back covers is self-consistent. And he fails.

Before Gurgeh arrives on Eä, he’s told that the reigning empire of Azad is this horrible, barbaric, oppressive society; a society in which it’s easy to anger the elite, to offend, to not only make low-risk social mistakes but mistakes that can risk his life. When Gurgeh arrives on the planet, though, it becomes immediately apparent that Banks wanted to have a horribly brutal empire without going through the effort of actually writing one. Gurgeh’s clothes and living quarters are bugged, but he’s told that no one actually cares what he says.
Gurgeh isn’t disqualified from the game on the grounds of having Flere-Imsaho (a drone) around, even though parts of the Empire wants him out enough to attempt an assassination.
That’s not even accounting for the myriad of minor inconsistencies that crop up throughout the book, even further suggesting that Banks should have fired his editor.

The characters’ motivations don’t make sense, either. The beginning of the book sets up Gurgeh as this disillusioned game-player, looking for something bigger and better, bored of always winning (even though he actually loses to a rando very early on). But that’s not what gets him to go to Azad;
Mawhrin-Skel’s threat does, even though there’s no guarantee that by agreeing to go, Mawhrin-Skel would even be reinstated in Special Circumstances
. In fact, it surprised me that the threat to his reputation meant anything, because this is only one of two instances where Gurgeh doesn’t approach a situation with anything but cool indifference; the other is when he’s
facing death
. Mawhrin-Skel’s desire
to be reinstated in Special Circumstances
might make sense, but all he can get out of Gurgeh is the promise that he’ll try. Contact’s motivations don’t make sense until the very, very end, and even then, barely; they want Gurgeh to go to this new, imperialistic planet - a hugely risky endeavor given that they don’t want to give away any details about the Culture - and play... a game?
Even though the whole point was for Flere-Imsaho to assassinate Nicosar, the Culture had no reason to believe that that would dissolve their entire Empire - and it shouldn’t have, if Banks was actually a competent storyteller.
And even Nicosar’s motivations - and Azad’s as a whole - are fuzzy. Why would a xenophobic, spacefaring empire accept an alien into the locus of their society
and let him get so far as to challenge the emperor
? It just feels lazy.

Not to mention that Gurgeh is an extremely unlikeable character, and it’s genuinely hard to tell if it’s intentional. Gurgeh is every nerdy incel’s dream - women fawn over him (but he’s not gay, ew), he wins every game (except that one where he lost all the way at the beginning), he can be mean to his friends and drones and everything / everyone else with no repercussions except for being regarded as a hero, he is always cool and tactical and never makes mistakes.... He’s annoying, cruel, and experiences exactly zero character development.

Even minor things - the overly-descriptive writing style, the poorly-executed meta-narrator - were frustrating. The whole empire thing was a self-indulgent fetishistic gore fest. It might have been redeemable if the rest of it was any good, but it wasn’t.

The Player of Games, on a metaphorical level, feels like it’s attempting the same thing as The Left Hand of Darkness, but much worse. People writing about a humanoid society with weird gender / sex stuff tend to forget that transgender people exist. Like, oh it’s a society with a third gender!! Imagine if we had one of those, ha ha. Rolling my eyes directly into the back of my head. Must we always associate gender with domination and, consequently, subjugation? Must we refer to changing gender as a “phase”? At least Le Guin’s novel made sense!

To sum it up: this book sucked. The end

 

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cerebulon's review against another edition

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adventurous challenging dark inspiring tense medium-paced
  • Plot- or character-driven? A mix
  • Strong character development? Yes
  • Loveable characters? Yes
  • Diverse cast of characters? Yes
  • Flaws of characters a main focus? Yes

4.5


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its_kievan's review against another edition

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challenging mysterious sad medium-paced
  • Plot- or character-driven? A mix
  • Strong character development? It's complicated
  • Loveable characters? No
  • Diverse cast of characters? Yes
  • Flaws of characters a main focus? Yes

2.0

My first Culture novel, and an underwhelming one at that. The idea I had going in was of the Culture as a socialist society in space, and where the novels dealt with how such a society would function and how it coped with outsiders. The Player of Games... kind of did that. The problem was that making the main character standoffish and filled with existential ennui meant that the Culture kind of seemed a sucky place to live, and the book never gives it much depth. What does everyday life look like in an advanced, post-scarcity civilization? Well, people play a lot of games and go to parties and sometimes change their sex, and that's about it. Banks does an impressive job of taking an utterly fascinating concept (that also fits my own political views) and turning it into something rather bland and undesirable. There's also the fact that this entire book revolves around Azad - a game whose rules we never learn, and which is described so vaguely I was mostly just waiting for Banks to outright tell me who was winning. This book was disappointing, and all the more so for offering glimpses of the much better book it should have been.

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inferiorwit's review against another edition

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challenging dark funny mysterious tense medium-paced
  • Plot- or character-driven? Plot
  • Strong character development? Yes
  • Loveable characters? No
  • Diverse cast of characters? It's complicated
  • Flaws of characters a main focus? Yes

5.0


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charleyroxy's review against another edition

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adventurous challenging dark funny mysterious tense medium-paced
  • Plot- or character-driven? A mix

4.0


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