Gregory receives an invitation to visit an "uncle" during a school holiday. His friend, Brian, comes along and the two boys are immediately pushed into playing a game that has more to it than either of them could have imagined. The plot moves quickly (sometimes a bit too quickly) and may leave some readers even more lost and confused than Gregory and Brian. I would probably try another book by this author, as I did enjoy Thirst, but I would not recommend this one.

Delightful adventure madness. The Game!

I love this book. It's just fun and I wish more people knew about it! I always want to suggest this to friends when they ask me for books to read, but since most of my friends like reading age-appropriate books, I usually don't bring this one up. It has everything a good (children's) story should have: adventure, comedy, well rounded characters, mystery, strong themes, etc.

I've read this book many times over the past 9 years and plan on passing it along to my kids one day. They should teach this book in elementary school, it's that good.

This book was so brilliant in delaying all of the essential information until the very end. It left me very confused but also very interested. I'm still not sure that I figured it all out. I also delighted in the factual creepiness of it all; it was quite a dark read.

Nothing wrong with the book, I'm just not interested in reading another children's book of mysterious dangerous creatures and missions in saving a civilization. Couldn't make myself listen past half.

I really wanted to like this book, but I just didn't. It took me a couple of months to finish it and I usually read a book in 1-3 days. I think the whole back and forth thing really annoyed me. It made it seem like there wasn't really progress. I think I might have liked it better if they went on the quest and kept moving forward having adventures. I mean really, all of the things they needed were just waiting for them in the house? They couldn't have been found on the trail? And then we had to have 2 chapters in the end to explain how everything worked? It should have explained it in the story. Sorry to be so critical, but there you go. Hopefully I'll like Feed better. We're reading it for book club this month!

Weird.

Greg is going to visit his strange Uncle Max. He doesn't want to go alone and takes his friend Brian along. The adventure begins when they find a board game called "The Game of Sunken Places"; if you are thinking Jumangi - don't. This story gets strange very fast and stays that way. The ending sums everything up, but leaves you with questions. This is not a bad book, it's just strange. It's worth reading, but it is strange. Everyone getting the "strange" part here?!? :)

adventure/low fantasy

When Gregory and Brian go up to Vermont to visit Gregory's Uncle Max, they have no idea what lies in wait for this trip. Puzzled by Uncle Max's many eccentricities, they start to explore and house and grounds. They eventually realize that they're playing a game, The Game of Sunken Places, and have to solve riddles and make it past trolls and ogres in their attempts to beat the creepy Jack Stimple. As they play, they become more aware of the dangerous nature of the game, and pretty soon they realize that they're not playing who they thought they were and that the outcome has bigger ramifications than they thought.

This book reminded me greatly of Jumanji and at times seemed like a copy of sorts. As I understand, Anderson writes bleak-ish novels more than not, so this book seemed like it was probably out of Anderson' typical style. The book felt more middle-grade than I what I expected, but it was a fun book with twists and turns and likable characters.

Kept attention to the end. Liked the way the story wrapped up and didn't leave unfinished business.