Psychology, Pedagogy, and Assessment in Serious Games by Thomas M. Connolly

Psychology, Pedagogy, and Assessment in Serious Games

Thomas M. Connolly

522 pages missing pub info (editions)

nonfiction computer science education technology medium-paced
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As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, ...

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