Introduction to 3D Game Programming with Directx 11 by Frank D. Luna

Introduction to 3D Game Programming with Directx 11

Frank D. Luna

600 pages first pub 2012 (editions)

nonfiction computer science informative medium-paced
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Introduction to 3D Game Programming Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. This book is divided into three main parts: basic mathematical tools, fundamental tas...

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