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148 pages • missing pub info (editions)
ISBN/UID: 9781442279131
Format: Paperback
Language: English
Publisher: Rowman & Littlefield Publishers
Publication date: 16 February 2017
Description
Games can seem to do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach, or to encourage the use of particular areas and services? ...
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148 pages • missing pub info (editions)
ISBN/UID: 9781442279131
Format: Paperback
Language: English
Publisher: Rowman & Littlefield Publishers
Publication date: 16 February 2017
Description
Games can seem to do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach, or to encourage the use of particular areas and services? ...
Community Reviews Summary of 1 rating
Average rating
Content Warnings
This book doesn't have any content warnings yet!
If you're the author of this book and want to add author-approved content warnings, please email us at [email protected] to request the content warning form.