Computer Games and the Social Imaginary by Graeme Kirkpatrick

Computer Games and the Social Imaginary

Graeme Kirkpatrick

248 pages first pub 2013 (view editions)

nonfiction sociology technology challenging informative slow-paced
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Description

In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age.Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games...

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