Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media by Marie-Laure Ryan

Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media

Marie-Laure Ryan

416 pages first pub 2000 (editions)

nonfiction art technology reflective slow-paced
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Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? What are the new possibilities for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan demonstrates ...

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