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152 pages • first pub 2020 (editions)
ISBN/UID: 9780262043533
Format: Hardcover
Language: English
Publisher: MIT Press
Publication date: 18 February 2020
Description
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thi...
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152 pages • first pub 2020 (editions)
ISBN/UID: 9780262043533
Format: Hardcover
Language: English
Publisher: MIT Press
Publication date: 18 February 2020
Description
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thi...
Community Reviews Summary of 7 reviews
Moods
reflective 100%
Pace
Average rating
Content Warnings
This book doesn't have any content warnings yet!
If you're the author of this book and want to add author-approved content warnings, please email us at [email protected] to request the content warning form.