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152 pages • first pub 2020 (view editions)
ISBN/UID: 9780262043533
Format: Hardcover
Language: English
Publisher: MIT Press
Edition Pub Date: 18 February 2020
Description
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thi...
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152 pages • first pub 2020 (view editions)
ISBN/UID: 9780262043533
Format: Hardcover
Language: English
Publisher: MIT Press
Edition Pub Date: 18 February 2020
Description
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thi...