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68 pages • missing pub info (editions)
ISBN/UID: 9781916902435
Format: Paperback
Language: English
Publisher: Not specified
Publication date: Not specified
Description
What makes us glad we've played some games, but regret we've played others? What are the game design equivalents of 'savoury' and 'sweet?' Why is a working title dangerous, what menaces lurk in model railway dioramas, and what is the Snare of the ...
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68 pages • missing pub info (editions)
ISBN/UID: 9781916902435
Format: Paperback
Language: English
Publisher: Not specified
Publication date: Not specified
Description
What makes us glad we've played some games, but regret we've played others? What are the game design equivalents of 'savoury' and 'sweet?' Why is a working title dangerous, what menaces lurk in model railway dioramas, and what is the Snare of the ...