The Snare of the Tree, and Other Perilous Seductions: Essays on Dangers in Game Design by Alexis Kennedy

The Snare of the Tree, and Other Perilous Seductions: Essays on Dangers in Game Design

Alexis Kennedy

68 pages missing pub info (editions)

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What makes us glad we've played some games, but regret we've played others? What are the game design equivalents of 'savoury' and 'sweet?' Why is a working title dangerous, what menaces lurk in model railway dioramas, and what is the Snare of the ...

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