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253 pages • first pub 2011 (editions)
ISBN/UID: None
Format: Not specified
Language: English
Publisher: Not specified
Publication date: Not specified
Description
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the gamer generation? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital...
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253 pages • first pub 2011 (editions)
ISBN/UID: None
Format: Not specified
Language: English
Publisher: Not specified
Publication date: Not specified
Description
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the gamer generation? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital...