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381 pages • first pub 2019 (editions)
ISBN/UID: 9781484244562
Format: Paperback
Language: English
Publisher: Apress
Publication date: 11 April 2019
Description
It's time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphic...
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381 pages • first pub 2019 (editions)
ISBN/UID: 9781484244562
Format: Paperback
Language: English
Publisher: Apress
Publication date: 11 April 2019
Description
It's time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphic...