The Game Design Reader: A Rules of Play Anthology by Doug Church, Tom Chick, Brian Sutton-Smith, Stephen Sniderman, Michael Mateas, Marc Leblanc, Mochan, Jussi Holopainen, Richard Garfield, Johan Huizings, Greg Costikyan, Chris Crawford, James Gee, Staffan Björk, Brenda Laurel, Warren Robinett, Ken Birdwell, Raph Koster, Gary Alan Fine, David Sudnow, Bernard DeKoven, Eric Zimmerman, Andrew Stern, Richard Rouse III, Chip Morningstar, Linda Hughes, Katie Salen, Henry Jenkins, Edward Castronova, Gregory Bateson, Bernard Suits, Richard Bartle, Roger Caillois, William Poundstone, F. Randall Farmer

954 pages first pub 2005 (editions)

nonfiction video games informative lighthearted slow-paced
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The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, T...

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