A Theory of Fun for Game Design by Raph Koster, Will Wright

A Theory of Fun for Game Design

Raph Koster, Will Wright

256 pages first pub 2004 (editions)

nonfiction design informative inspiring slow-paced
Powered by AI (Beta)
Loading...

Description

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is al...

Read more

Community Reviews Summary of 91 reviews

Moods

informative 85%
inspiring 42%
lighthearted 42%
funny 28%
adventurous 14%
reflective 14%

Pace

fast 87%
medium 12%

Average rating

3.87

See all reviews...

Content Warnings

This book doesn't have any content warnings yet!

If you're the author of this book and want to add author-approved content warnings, please email us at [email protected] to request the content warning form.