Checkpoint: How video games power up minds, kick ass, and save lives by Joe Donnelly

Checkpoint: How video games power up minds, kick ass, and save lives

Joe Donnelly

273 pages first pub 2020 (editions)

nonfiction informative reflective medium-paced
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Description

You're probably familiar with tired cliches around gaming culture in the media... that video games are violent and damaging. That they're for children, or society's outcasts; for the lazy and those without purpose. Joe Donnelly is here to tell you...

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Community Reviews Summary of 12 reviews

Moods

hopeful 100%
informative 100%
emotional 66%
reflective 66%

Pace

medium 100%

Average rating

4.73

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