Game Engine Architecture, by Jason Gregory
Game Engine Architecture,

Jason Gregory

Game Engine Architecture,

Jason Gregory

1052 pages first pub 2009 (editions)

nonfiction computer science adventurous informative medium-paced
Powered by AI (Beta)
Loading...

Description

This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic A...

Read more

Community Reviews

Loading...

Content Warnings

Loading...