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Jason Gregory
1052 pages • first pub 2009 (editions)
ISBN/UID: 9781466560062
Format: Digital
Language: English
Publisher: A K Peters/CRC Press
Publication date: Not specified
Description
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic A...
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—
Jason Gregory
1052 pages • first pub 2009 (editions)
ISBN/UID: 9781466560062
Format: Digital
Language: English
Publisher: A K Peters/CRC Press
Publication date: Not specified
Description
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic A...