Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel

Mathematics for 3D Game Programming and Computer Graphics

Eric Lengyel

545 pages first pub 2001 (editions)

nonfiction computer science mathematics informative slow-paced
Powered by AI (Beta)
Loading...

Description

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers...

Read more

Community Reviews

Loading...

Content Warnings

Loading...