Procedural Generation in Game Design by Tanya X. Short, Tarn Adams

Procedural Generation in Game Design

Tanya X. Short, Tarn Adams

340 pages first pub 2017 (editions)

nonfiction informative fast-paced
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Description

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost r...

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