Graphics Shaders: Theory and Practice, Second Edition by Mike Bailey, Steve Cunningham

Graphics Shaders: Theory and Practice, Second Edition

Mike Bailey, Steve Cunningham

518 pages missing pub info (editions)

nonfiction computer science informative medium-paced
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Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write pr...

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