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195 pages • first pub 2013 (editions)
ISBN/UID: 9780262019934
Format: Hardcover
Language: English
Publisher: MIT Press
Publication date: 11 October 2013
Description
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Why...
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195 pages • first pub 2013 (editions)
ISBN/UID: 9780262019934
Format: Hardcover
Language: English
Publisher: MIT Press
Publication date: 11 October 2013
Description
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Why...
Community reviews
This book doesn't have any reviews or ratings yet!
If you've read it, mark it as 'read' and add a review to help others in the StoryGraph community figure out if it might be a book for them!
Content Warnings
This book doesn't have any content warnings yet!
If you're the author of this book and want to add author-approved content warnings, please email us at [email protected] to request the content warning form.