Gaming Sexism: Gender and Identity in the Era of Casual Video Games by Amanda C. Cote

Gaming Sexism: Gender and Identity in the Era of Casual Video Games

Amanda C. Cote

274 pages first pub 2020 (view editions)

nonfiction feminism gender video games reflective fast-paced
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Description

When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate co...

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