A Theory of Fun for Game Design by Raph Koster

A Theory of Fun for Game Design

Raph Koster

279 pages first pub 2004 (editions)

nonfiction design informative inspiring slow-paced
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Description

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration...

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Community Reviews Summary of 91 reviews

Moods

informative 85%
inspiring 42%
lighthearted 42%
funny 28%
adventurous 14%
reflective 14%

Pace

fast 87%
medium 12%

Average rating

3.87

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