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186 pages • first pub 2006 (view editions)
ISBN/UID: None
Format: Not specified
Language: English
Publisher: Not specified
Edition Pub Date: Not specified
nonfiction
sociology
video games
informative
medium-paced
Description
The authors provide an analysis of computer games as the most popular contemporary form of new media production and consumption, and examine their impact on established frameworks and concepts within cultural and media studies.
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186 pages • first pub 2006 (view editions)
ISBN/UID: None
Format: Not specified
Language: English
Publisher: Not specified
Edition Pub Date: Not specified
nonfiction
sociology
video games
informative
medium-paced
Description
The authors provide an analysis of computer games as the most popular contemporary form of new media production and consumption, and examine their impact on established frameworks and concepts within cultural and media studies.