Design Rules for Free-to-Play Games by Rob Fahey, Nicholas Lovell

Design Rules for Free-to-Play Games

Rob Fahey, Nicholas Lovell

76 pages first pub 2012 (editions)

nonfiction adventurous medium-paced
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Free-to-play is the most exciting thing to happen to the games business for decades. Each week brings new success stories, as creators around the world unleash the potential of free-to-play - building successful, thriving games for mobile, social ...

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