Digital Culture, Play, and Identity by Jill Walker Rettberg, Hilde G. Corneliussen

Digital Culture, Play, and Identity

Jill Walker Rettberg, Hilde G. Corneliussen

304 pages first pub 2008 (editions)

nonfiction sociology adventurous challenging medium-paced
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World of Warcraft is the world's most popular massively multiplayer online game (MMOG), with (as of March 2007) more than eight million active subscribers across Europe, North America, Asia, and Australia, who play the game an astonishing average ...

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