Agile Game Development: Build, Play, Repeat by Clinton Keith

Agile Game Development: Build, Play, Repeat

Addison-Wesley Signature Series (Cohn)

Clinton Keith

576 pages missing pub info (editions)

nonfiction computer science informative medium-paced
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In Agile Game Development , Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that o...

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